# Exploring Constraint Handling Techniques in Real-world Problems on MOEA/D with Limited Budget of Evaluations

arXiv: https://arxiv.org/abs/2011.09722 · HTML: https://mlsanity.com/paper/2011.09722/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Nov 2020.

## Built on by (most cited first, 2 of 2)

- [Component-wise Analysis of Automatically Designed Multiobjective Algorithms on Constrained Problems](https://mlsanity.com/paper/2203.13447/) (2022)
- [Multiobjective Evolutionary Component Effect on Algorithm behavior](https://mlsanity.com/paper/2308.02527/) (2023)

## Abstract (arXiv)

Finding good solutions for Multi-objective Optimization (MOPs) Problems is considered a hard problem, especially when considering MOPs with constraints. Thus, most of the works in the context of MOPs do not explore in-depth how different constraints affect the performance of MOP solvers. Here, we focus on exploring the effects of different Constraint Handling Techniques (CHTs) on MOEA/D, a commonly used MOP solver when solving complex real-world MOPs. Moreover, we introduce a simple and effective CHT focusing on the exploration of the decision space, the Three Stage Penalty. We explore each of these CHTs in MOEA/D on two simulated MOPs and six analytic MOPs (eight in total). The results of this work indicate that while the best CHT is problem-dependent, our new proposed Three Stage Penalty achieves competitive results and remarkable performance in terms of hypervolume values in the hard simulated car design MOP.
