# Learning Dense Rewards for Contact-Rich Manipulation Tasks

arXiv: https://arxiv.org/abs/2011.08458 · HTML: https://mlsanity.com/paper/2011.08458/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Nov 2020.

## Built on by (most cited first, 19 of 19)

- [RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shot](https://mlsanity.com/paper/2307.00595/) (2023)
- [SimpleVLA-RL: Scaling VLA Training via Reinforcement Learning](https://mlsanity.com/paper/2509.09674/) (2025)
- [Factory: Fast Contact for Robotic Assembly](https://mlsanity.com/paper/2205.03532/) (2022)
- [Monte Carlo Augmented Actor-Critic for Sparse Reward Deep Reinforcement Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2210.07432/) (2022)
- [Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning](https://mlsanity.com/paper/2503.01837/) (2025)
- [DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks](https://mlsanity.com/paper/2404.16779/) (2024)
- [Subtask-Aware Visual Reward Learning from Segmented Demonstrations](https://mlsanity.com/paper/2502.20630/) (2025)
- [Benchmarking Off-The-Shelf Solutions to Robotic Assembly Tasks](https://mlsanity.com/paper/2103.05140/) (2021)
- [GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction Estimation](https://mlsanity.com/paper/2312.10802/) (2023)
- [ELMUR: External Layer Memory with Update/Rewrite for Long-Horizon RL Problems](https://mlsanity.com/paper/2510.07151/) (2025)
- [Deep Reinforcement Learning from Hierarchical Preference Design](https://mlsanity.com/paper/2309.02632/) (2023)
- [Expert Proximity as Surrogate Rewards for Single Demonstration Imitation Learning](https://mlsanity.com/paper/2402.01057/) (2024)
- [AugInsert: Learning Robust Visual-Force Policies via Data Augmentation for Object Assembly Tasks](https://mlsanity.com/paper/2410.14968/) (2024)
- [Boosting Reinforcement Learning and Planning with Demonstrations: A Survey](https://mlsanity.com/paper/2303.13489/) (2023)
- [Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience](https://mlsanity.com/paper/2606.27475/) (2026)
- [VIDP: Variable Impedance Diffusion Policy for Compliant Robot Manipulation from Diverse Demonstrations](https://mlsanity.com/paper/2608.06210/) (2026)
- [Efficient Robotic Manipulation Through Offline-to-Online Reinforcement Learning and Goal-Aware State Information](https://mlsanity.com/paper/2110.10905/) (2021)
- [Learning Dense Reward with Temporal Variant Self-Supervision](https://mlsanity.com/paper/2205.10431/) (2022)
- [Reinforcement Learning for Robotic Insertion of Flexible Cables in Industrial Settings](https://mlsanity.com/paper/2509.13731/) (2025)

## Abstract (arXiv)

Rewards play a crucial role in reinforcement learning. To arrive at the desired policy, the design of a suitable reward function often requires significant domain expertise as well as trial-and-error. Here, we aim to minimize the effort involved in designing reward functions for contact-rich manipulation tasks. In particular, we provide an approach capable of extracting dense reward functions algorithmically from robots' high-dimensional observations, such as images and tactile feedback. In contrast to state-of-the-art high-dimensional reward learning methodologies, our approach does not leverage adversarial training, and is thus less prone to the associated training instabilities. Instead, our approach learns rewards by estimating task progress in a self-supervised manner. We demonstrate the effectiveness and efficiency of our approach on two contact-rich manipulation tasks, namely, peg-in-hole and USB insertion. The experimental results indicate that the policies trained with the learned reward function achieves better performance and faster convergence compared to the baselines.
