# Recovering and Simulating Pedestrians in the Wild

arXiv: https://arxiv.org/abs/2011.08106 · HTML: https://mlsanity.com/paper/2011.08106/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Nov 2020.

## Built on by (most cited first, 14 of 14)

- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [OmniRe: Omni Urban Scene Reconstruction](https://mlsanity.com/paper/2408.16760/) (2024)
- [Explainability of deep vision-based autonomous driving systems: Review and challenges](https://mlsanity.com/paper/2101.05307/) (2021)
- [Physics-based Human Motion Estimation and Synthesis from Videos](https://mlsanity.com/paper/2109.09913/) (2021)
- [S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling](https://mlsanity.com/paper/2101.06571/) (2021)
- [CASA: Category-agnostic Skeletal Animal Reconstruction](https://mlsanity.com/paper/2211.03568/) (2022)
- [G3R: Gradient Guided Generalizable Reconstruction](https://mlsanity.com/paper/2409.19405/) (2024)
- [CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation](https://mlsanity.com/paper/2311.01447/) (2023)
- [Virtual Correspondence: Humans as a Cue for Extreme-View Geometry](https://mlsanity.com/paper/2206.08365/) (2022)
- [Reconstructing Objects in-the-wild for Realistic Sensor Simulation](https://mlsanity.com/paper/2311.05602/) (2023)
- [Towards Optimal Strategies for Training Self-Driving Perception Models in Simulation](https://mlsanity.com/paper/2111.07971/) (2021)
- [Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2503.14537/) (2025)
- [UniCal: Unified Neural Sensor Calibration](https://mlsanity.com/paper/2409.18953/) (2024)
- [GenAssets: Generating in-the-wild 3D Assets in Latent Space](https://mlsanity.com/paper/2604.23010/) (2026)

## Abstract (arXiv)

Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on artists to create both 3D assets and their animations to generate a new scenario. This, however, does not scale. In contrast, we propose to recover the shape and motion of pedestrians from sensor readings captured in the wild by a self-driving car driving around. Towards this goal, we formulate the problem as energy minimization in a deep structured model that exploits human shape priors, reprojection consistency with 2D poses extracted from images, and a ray-caster that encourages the reconstructed mesh to agree with the LiDAR readings. Importantly, we do not require any ground-truth 3D scans or 3D pose annotations. We then incorporate the reconstructed pedestrian assets bank in a realistic LiDAR simulation system by performing motion retargeting, and show that the simulated LiDAR data can be used to significantly reduce the amount of annotated real-world data required for visual perception tasks.
