# A deep Q-Learning based Path Planning and Navigation System for Firefighting Environments

arXiv: https://arxiv.org/abs/2011.06450 · HTML: https://mlsanity.com/paper/2011.06450/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Nov 2020.

## Built on by (most cited first, 1 of 1)

- [Traffic Flow Simulation for Autonomous Driving](https://mlsanity.com/paper/2307.16762/) (2023)

## Abstract (arXiv)

Live fire creates a dynamic, rapidly changing environment that presents a worthy challenge for deep learning and artificial intelligence methodologies to assist firefighters with scene comprehension in maintaining their situational awareness, tracking and relay of important features necessary for key decisions as they tackle these catastrophic events. We propose a deep Q-learning based agent who is immune to stress induced disorientation and anxiety and thus able to make clear decisions for navigation based on the observed and stored facts in live fire environments. As a proof of concept, we imitate structural fire in a gaming engine called Unreal Engine which enables the interaction of the agent with the environment. The agent is trained with a deep Q-learning algorithm based on a set of rewards and penalties as per its actions on the environment. We exploit experience replay to accelerate the learning process and augment the learning of the agent with human-derived experiences. The agent trained under this deep Q-learning approach outperforms agents trained through alternative path planning systems and demonstrates this methodology as a promising foundation on which to build a path planning navigation assistant capable of safely guiding fire fighters through live fire environments.
