# Multi-Hypothesis Interactions in Game-Theoretic Motion Planning

arXiv: https://arxiv.org/abs/2011.06047 · HTML: https://mlsanity.com/paper/2011.06047/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Nov 2020.

## Built on by (most cited first, 5 of 5)

- [Towards Modeling and Influencing the Dynamics of Human Learning](https://mlsanity.com/paper/2301.00901/) (2023)
- [Towards Data-Driven Synthesis of Autonomous Vehicle Safety Concepts](https://mlsanity.com/paper/2107.14412/) (2021)
- [Decoupled SGDA for Games with Intermittent Strategy Communication](https://mlsanity.com/paper/2501.14652/) (2025)
- [PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games](https://mlsanity.com/paper/2504.17128/) (2025)
- [Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inference](https://mlsanity.com/paper/2504.17129/) (2025)

## Abstract (arXiv)

We present a novel method for handling uncertainty about the intentions of non-ego players in dynamic games, with application to motion planning for autonomous vehicles. Equilibria in these games explicitly account for interaction among other agents in the environment, such as drivers and pedestrians. Our method models the uncertainty about the intention of other agents by constructing multiple hypotheses about the objectives and constraints of other agents in the scene. For each candidate hypothesis, we associate a Bernoulli random variable representing the probability of that hypothesis, which may or may not be independent of the probability of other hypotheses. We leverage constraint asymmetries and feedback information patterns to incorporate the probabilities of hypotheses in a natural way. Specifically, increasing the probability associated with a given hypothesis from 0 to 1 shifts the responsibility of collision avoidance from the hypothesized agent to the ego agent. This method allows the generation of interactive trajectories for the ego agent, where the level of assertiveness or caution that the ego exhibits is directly related to the easy-to-model uncertainty it maintains about the scene.
