# Progressive Spatio-Temporal Graph Convolutional Network for Skeleton-Based Human Action Recognition

arXiv: https://arxiv.org/abs/2011.05668 · HTML: https://mlsanity.com/paper/2011.05668/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Nov 2020.

## Built on by (most cited first, 9 of 9)

- [Geometric Deep Learning for Computer-Aided Design: A Survey](https://mlsanity.com/paper/2402.17695/) (2024)
- [Continual Transformers: Redundancy-Free Attention for Online Inference](https://mlsanity.com/paper/2201.06268/) (2022)
- [Continual Spatio-Temporal Graph Convolutional Networks](https://mlsanity.com/paper/2203.11009/) (2022)
- [Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2202.02314/) (2022)
- [Augmented Bilinear Network for Incremental Multi-Stock Time-Series Classification](https://mlsanity.com/paper/2207.11577/) (2022)
- [Progressive Spatio-Temporal Bilinear Network with Monte Carlo Dropout for Landmark-based Facial Expression Recognition with Uncertainty Estimation](https://mlsanity.com/paper/2106.04332/) (2021)
- [Spatio-Temporal Graph Complementary Scattering Networks](https://mlsanity.com/paper/2110.12150/) (2021)
- [Efficient Online Processing with Deep Neural Networks](https://mlsanity.com/paper/2306.13474/) (2023)
- [Variational Graph Convolutional Neural Networks](https://mlsanity.com/paper/2507.01699/) (2025)

## Abstract (arXiv)

Graph convolutional networks (GCNs) have been very successful in skeleton-based human action recognition where the sequence of skeletons is modeled as a graph. However, most of the GCN-based methods in this area train a deep feed-forward network with a fixed topology that leads to high computational complexity and restricts their application in low computation scenarios. In this paper, we propose a method to automatically find a compact and problem-specific topology for spatio-temporal graph convolutional networks in a progressive manner. Experimental results on two widely used datasets for skeleton-based human action recognition indicate that the proposed method has competitive or even better classification performance compared to the state-of-the-art methods with much lower computational complexity.
