# Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps

arXiv: https://arxiv.org/abs/2011.05370 · HTML: https://mlsanity.com/paper/2011.05370/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Nov 2020.

## Built on by (most cited first, 3 of 3)

- [CoordiNet: uncertainty-aware pose regressor for reliable vehicle localization](https://mlsanity.com/paper/2103.10796/) (2021)
- [COVINS: Visual-Inertial SLAM for Centralized Collaboration](https://mlsanity.com/paper/2108.05756/) (2021)
- [Quantity over Quality: Training an AV Motion Planner with Large Scale Commodity Vision Data](https://mlsanity.com/paper/2203.01681/) (2022)

## Abstract (arXiv)

In this paper we present the first published end-to-end production computer-vision system for powering city-scale shared augmented reality experiences on mobile devices. In doing so we propose a new formulation for an experience-based mapping framework as an effective solution to the key issues of city-scale SLAM scalability, robustness, map updates and all-time all-weather performance required by a production system. Furthermore, we propose an effective way of synchronising SLAM systems to deliver seamless real-time localisation of multiple edge devices at the same time. All this in the presence of network latency and bandwidth limitations. The resulting system is deployed and tested at scale in San Francisco where it delivers AR experiences in a mapped area of several hundred kilometers. To foster further development of this area we offer the data set to the public, constituting the largest of this kind to date.
