# FACEGAN: Facial Attribute Controllable rEenactment GAN

arXiv: https://arxiv.org/abs/2011.04439 · HTML: https://mlsanity.com/paper/2011.04439/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Nov 2020.

## Built on by (most cited first, 30 of 32)

- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [MetaPortrait: Identity-Preserving Talking Head Generation with Fast Personalized Adaptation](https://mlsanity.com/paper/2212.08062/) (2022)
- [Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation](https://mlsanity.com/paper/2307.09906/) (2023)
- [Countering Malicious DeepFakes: Survey, Battleground, and Horizon](https://mlsanity.com/paper/2103.00218/) (2021)
- [VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior](https://mlsanity.com/paper/2312.01841/) (2023)
- [DPE: Disentanglement of Pose and Expression for General Video Portrait Editing](https://mlsanity.com/paper/2301.06281/) (2023)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)
- [Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos](https://mlsanity.com/paper/2112.00585/) (2021)
- [Finding Directions in GAN's Latent Space for Neural Face Reenactment](https://mlsanity.com/paper/2202.00046/) (2022)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [InstructAvatar: Text-Guided Emotion and Motion Control for Avatar Generation](https://mlsanity.com/paper/2405.15758/) (2024)
- [From Pixels to Portraits: A Comprehensive Survey of Talking Head Generation Techniques and Applications](https://mlsanity.com/paper/2308.16041/) (2023)
- [Motion Transformer for Unsupervised Image Animation](https://mlsanity.com/paper/2209.14024/) (2022)
- [Learning Motion Refinement for Unsupervised Face Animation](https://mlsanity.com/paper/2310.13912/) (2023)
- [Stellar: Systematic Evaluation of Human-Centric Personalized Text-to-Image Methods](https://mlsanity.com/paper/2312.06116/) (2023)
- [One-shot Neural Face Reenactment via Finding Directions in GAN's Latent Space](https://mlsanity.com/paper/2402.03553/) (2024)
- [Single Source One Shot Reenactment using Weighted motion From Paired Feature Points](https://mlsanity.com/paper/2104.03117/) (2021)
- [Photorealistic and Identity-Preserving Image-Based Emotion Manipulation with Latent Diffusion Models](https://mlsanity.com/paper/2308.03183/) (2023)
- [A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing](https://mlsanity.com/paper/2406.10553/) (2024)
- [A comprehensive survey on semantic facial attribute editing using generative adversarial networks](https://mlsanity.com/paper/2205.10587/) (2022)
- [One-Shot Face Video Re-enactment using Hybrid Latent Spaces of StyleGAN2](https://mlsanity.com/paper/2302.07848/) (2023)
- [Neural Text to Articulate Talk: Deep Text to Audiovisual Speech Synthesis achieving both Auditory and Photo-realism](https://mlsanity.com/paper/2312.06613/) (2023)
- [A Large-scale Universal Evaluation Benchmark For Face Forgery Detection](https://mlsanity.com/paper/2406.09181/) (2024)
- [Fighting Malicious Media Data: A Survey on Tampering Detection and Deepfake Detection](https://mlsanity.com/paper/2212.05667/) (2022)
- [Semantic-aware One-shot Face Re-enactment with Dense Correspondence Estimation](https://mlsanity.com/paper/2211.12674/) (2022)
- [AUEditNet: Dual-Branch Facial Action Unit Intensity Manipulation with Implicit Disentanglement](https://mlsanity.com/paper/2404.05063/) (2024)
- [Solutions to Deepfakes: Can Camera Hardware, Cryptography, and Deep Learning Verify Real Images?](https://mlsanity.com/paper/2407.04169/) (2024)
- [ROFI: A Deep Learning-Based Ophthalmic Sign-Preserving and Reversible Patient Face Anonymizer](https://mlsanity.com/paper/2510.11073/) (2025)

## Abstract (arXiv)

The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial Attribute Controllable rEenactment GAN (FACEGAN), which transfers the facial motion from the driving face via the Action Unit (AU) representation. Unlike facial landmarks, the AUs are independent of the facial structure preventing the identity leak. Moreover, AUs provide a human interpretable way to control the reenactment. FACEGAN processes background and face regions separately for optimized output quality. The extensive quantitative and qualitative comparisons show a clear improvement over the state-of-the-art in a single source reenactment task. The results are best illustrated in the reenactment video provided in the supplementary material. The source code will be made available upon publication of the paper.
