# Generative adversarial training of product of policies for robust and adaptive movement primitives

arXiv: https://arxiv.org/abs/2011.03316 · HTML: https://mlsanity.com/paper/2011.03316/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 6 Nov 2020.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Built on by (most cited first, 2 of 2)

- [LeTO: Learning Constrained Visuomotor Policy with Differentiable Trajectory Optimization](https://mlsanity.com/paper/2401.17500/) (2024)
- [Back to Reality for Imitation Learning](https://mlsanity.com/paper/2111.12867/) (2021)

## Abstract (arXiv)

In learning from demonstrations, many generative models of trajectories make simplifying assumptions of independence. Correctness is sacrificed in the name of tractability and speed of the learning phase. The ignored dependencies, which often are the kinematic and dynamic constraints of the system, are then only restored when synthesizing the motion, which introduces possibly heavy distortions. In this work, we propose to use those approximate trajectory distributions as close-to-optimal discriminators in the popular generative adversarial framework to stabilize and accelerate the learning procedure. The two problems of adaptability and robustness are addressed with our method. In order to adapt the motions to varying contexts, we propose to use a product of Gaussian policies defined in several parametrized task spaces. Robustness to perturbations and varying dynamics is ensured with the use of stochastic gradient descent and ensemble methods to learn the stochastic dynamics. Two experiments are performed on a 7-DoF manipulator to validate the approach.
