# DUDE: Deep Unsigned Distance Embeddings for Hi-Fidelity Representation of Complex 3D Surfaces

arXiv: https://arxiv.org/abs/2011.02570 · HTML: https://mlsanity.com/paper/2011.02570/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Nov 2020.

## Built on by (most cited first, 16 of 16)

- [NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering](https://mlsanity.com/paper/2304.10080/) (2023)
- [NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Images](https://mlsanity.com/paper/2303.12012/) (2023)
- [3PSDF: Three-Pole Signed Distance Function for Learning Surfaces with Arbitrary Topologies](https://mlsanity.com/paper/2205.15572/) (2022)
- [Representing 3D Shapes with Probabilistic Directed Distance Fields](https://mlsanity.com/paper/2112.05300/) (2021)
- [Neural Vector Fields for Implicit Surface Representation and Inference](https://mlsanity.com/paper/2204.06552/) (2022)
- [SuperUDF: Self-supervised UDF Estimation for Surface Reconstruction](https://mlsanity.com/paper/2308.14371/) (2023)
- [DeepJoin: Learning a Joint Occupancy, Signed Distance, and Normal Field Function for Shape Repair](https://mlsanity.com/paper/2211.12400/) (2022)
- [Adaptive Local Basis Functions for Shape Completion](https://mlsanity.com/paper/2307.08348/) (2023)
- [Optimizing 3D Geometry Reconstruction from Implicit Neural Representations](https://mlsanity.com/paper/2410.12725/) (2024)
- [High Resolution UDF Meshing via Iterative Networks](https://mlsanity.com/paper/2509.17212/) (2025)
- [Unsigned Distance Field as an Accurate 3D Scene Representation for Neural Scene Completion](https://mlsanity.com/paper/2203.09167/) (2022)
- [Surface Reconstruction from Point Clouds via Grid-based Intersection Prediction](https://mlsanity.com/paper/2403.14085/) (2024)
- [UltraBoneUDF: Self-supervised Bone Surface Reconstruction from Ultrasound Based on Neural Unsigned Distance Functions](https://mlsanity.com/paper/2505.17912/) (2025)
- [Polyhedral Surface: Self-supervised Point Cloud Reconstruction Based on Polyhedral Surface](https://mlsanity.com/paper/2310.14560/) (2023)
- [Probabilistic Directed Distance Fields for Ray-Based Shape Representations](https://mlsanity.com/paper/2404.09081/) (2024)
- [Gradient Distance Function](https://mlsanity.com/paper/2410.22422/) (2024)

## Abstract (arXiv)

High fidelity representation of shapes with arbitrary topology is an important problem for a variety of vision and graphics applications. Owing to their limited resolution, classical discrete shape representations using point clouds, voxels and meshes produce low quality results when used in these applications. Several implicit 3D shape representation approaches using deep neural networks have been proposed leading to significant improvements in both quality of representations as well as the impact on downstream applications. However, these methods can only be used to represent topologically closed shapes which greatly limits the class of shapes that they can represent. As a consequence, they also often require clean, watertight meshes for training. In this work, we propose DUDE - a Deep Unsigned Distance Embedding method which alleviates both of these shortcomings. DUDE is a disentangled shape representation that utilizes an unsigned distance field (uDF) to represent proximity to a surface, and a normal vector field (nVF) to represent surface orientation. We show that a combination of these two (uDF+nVF) can be used to learn high fidelity representations for arbitrary open/closed shapes. As opposed to prior work such as DeepSDF, our shape representations can be directly learnt from noisy triangle soups, and do not need watertight meshes. Additionally, we propose novel algorithms for extracting and rendering iso-surfaces from the learnt representations. We validate DUDE on benchmark 3D datasets and demonstrate that it produces significant improvements over the state of the art.
