# Contact Mode Guided Sampling-Based Planning for Quasistatic Dexterous Manipulation in 2D

arXiv: https://arxiv.org/abs/2011.01454 · HTML: https://mlsanity.com/paper/2011.01454/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Nov 2020.

## Built on by (most cited first, 10 of 10)

- [Learning to Grasp the Ungraspable with Emergent Extrinsic Dexterity](https://mlsanity.com/paper/2211.01500/) (2022)
- [Learning Reusable Manipulation Strategies](https://mlsanity.com/paper/2311.03293/) (2023)
- [One-Shot Manipulation Strategy Learning by Making Contact Analogies](https://mlsanity.com/paper/2411.09627/) (2024)
- [House of Dextra: Cross-embodied Co-design for Dexterous Hands](https://mlsanity.com/paper/2512.03743/) (2025)
- [A Differentiable Recipe for Learning Visual Non-Prehensile Planar Manipulation](https://mlsanity.com/paper/2111.05318/) (2021)
- [Emerging Extrinsic Dexterity in Cluttered Scenes via Dynamics-aware Policy Learning](https://mlsanity.com/paper/2603.09882/) (2026)
- [RAPID: Robot Agentic Programming from Demonstrations](https://mlsanity.com/paper/2609.30249/) (2026)
- [Diff-Transfer: Model-based Robotic Manipulation Skill Transfer via Differentiable Physics Simulation](https://mlsanity.com/paper/2310.04930/) (2023)
- [Implicit Contact Diffuser: Sequential Contact Reasoning with Latent Point Cloud Diffusion](https://mlsanity.com/paper/2410.16571/) (2024)
- [Approximately Optimal Global Planning for Contact-Rich SE(2) Manipulation on a Graph of Reachable Sets](https://mlsanity.com/paper/2601.10827/) (2026)

## Abstract (arXiv)

The discontinuities and multi-modality introduced by contacts make manipulation planning challenging. Many previous works avoid this problem by pre-designing a set of high-level motion primitives like grasping and pushing. However, such motion primitives are often not adequate to describe dexterous manipulation motions. In this work, we propose a method for dexterous manipulation planning at a more primitive level. The key idea is to use contact modes to guide the search in a sampling-based planning framework. Our method can automatically generate contact transitions and motion trajectories under the quasistatic assumption. In the experiments, this method sometimes generates motions that are often pre-designed as motion primitives, as well as dexterous motions that are more task-specific.
