# Ask Your Humans: Using Human Instructions to Improve Generalization in Reinforcement Learning

arXiv: https://arxiv.org/abs/2011.00517 · HTML: https://mlsanity.com/paper/2011.00517/

## Key facts

- Cited by 32 papers in the map (data through 7 Oct 2026).
- First posted on arXiv 1 Nov 2020.

## Built on by (most cited first, 30 of 32)

- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Learning adaptive planning representations with natural language guidance](https://mlsanity.com/paper/2312.08566/) (2023)
- [Interactive Natural Language Processing](https://mlsanity.com/paper/2305.13246/) (2023)
- [LISA: Learning Interpretable Skill Abstractions from Language](https://mlsanity.com/paper/2203.00054/) (2022)
- [Distilling Internet-Scale Vision-Language Models into Embodied Agents](https://mlsanity.com/paper/2301.12507/) (2023)
- [Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021](https://mlsanity.com/paper/2205.02388/) (2022)
- [How to talk so AI will learn: Instructions, descriptions, and autonomy](https://mlsanity.com/paper/2206.07870/) (2022)
- [Deep Generative Models for Offline Policy Learning: Tutorial, Survey, and Perspectives on Future Directions](https://mlsanity.com/paper/2402.13777/) (2024)
- [NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment](https://mlsanity.com/paper/2110.06536/) (2021)
- [IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022](https://mlsanity.com/paper/2205.13771/) (2022)
- [Language and Culture Internalisation for Human-Like Autotelic AI](https://mlsanity.com/paper/2206.01134/) (2022)
- [M3HF: Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality](https://mlsanity.com/paper/2503.02077/) (2025)
- [Perceiving the World: Question-guided Reinforcement Learning for Text-based Games](https://mlsanity.com/paper/2204.09597/) (2022)
- [Collecting Interactive Multi-modal Datasets for Grounded Language Understanding](https://mlsanity.com/paper/2211.06552/) (2022)
- [Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning](https://mlsanity.com/paper/2309.01352/) (2023)
- [A Survey On Enhancing Reinforcement Learning in Complex Environments: Insights from Human and LLM Feedback](https://mlsanity.com/paper/2411.13410/) (2024)
- [Improving Long-Horizon Imitation Through Instruction Prediction](https://mlsanity.com/paper/2306.12554/) (2023)
- [One-Shot Learning from a Demonstration with Hierarchical Latent Language](https://mlsanity.com/paper/2203.04806/) (2022)
- [Learning Rational Subgoals from Demonstrations and Instructions](https://mlsanity.com/paper/2303.05487/) (2023)
- [Feudal Networks for Visual Navigation](https://mlsanity.com/paper/2402.12498/) (2024)
- [Policy Learning with a Language Bottleneck](https://mlsanity.com/paper/2405.04118/) (2024)
- [A Survey on Explainable Reinforcement Learning: Concepts, Algorithms, Challenges](https://mlsanity.com/paper/2211.06665/) (2022)
- [Hierarchical reinforcement learning with natural language subgoals](https://mlsanity.com/paper/2309.11564/) (2023)
- [Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction](https://mlsanity.com/paper/2408.11816/) (2024)
- [Language and Experience: A Computational Model of Social Learning in Complex Tasks](https://mlsanity.com/paper/2509.00074/) (2025)
- [Structured Exploration Through Instruction Enhancement for Object Navigation](https://mlsanity.com/paper/2211.08467/) (2022)
- [Socially Cognizant Robotics for a Technology Enhanced Society](https://mlsanity.com/paper/2310.18303/) (2023)
- [Inductive Biases for Zero-shot Systematic Generalization in Language-informed Reinforcement Learning](https://mlsanity.com/paper/2501.15270/) (2025)
- [YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos](https://mlsanity.com/paper/2512.09903/) (2025)

## Abstract (arXiv)

Complex, multi-task problems have proven to be difficult to solve efficiently in a sparse-reward reinforcement learning setting. In order to be sample efficient, multi-task learning requires reuse and sharing of low-level policies. To facilitate the automatic decomposition of hierarchical tasks, we propose the use of step-by-step human demonstrations in the form of natural language instructions and action trajectories. We introduce a dataset of such demonstrations in a crafting-based grid world. Our model consists of a high-level language generator and low-level policy, conditioned on language. We find that human demonstrations help solve the most complex tasks. We also find that incorporating natural language allows the model to generalize to unseen tasks in a zero-shot setting and to learn quickly from a few demonstrations. Generalization is not only reflected in the actions of the agent, but also in the generated natural language instructions in unseen tasks. Our approach also gives our trained agent interpretable behaviors because it is able to generate a sequence of high-level descriptions of its actions.
