# Learning Sampling Distributions Using Local 3D Workspace Decompositions for Motion Planning in High Dimensions

arXiv: https://arxiv.org/abs/2010.15335 · HTML: https://mlsanity.com/paper/2010.15335/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Oct 2020.

## Built on by (most cited first, 12 of 12)

- [Motion Policy Networks](https://mlsanity.com/paper/2210.12209/) (2022)
- [Learning Implicit Priors for Motion Optimization](https://mlsanity.com/paper/2204.05369/) (2022)
- [Motion Planning Transformers: A Motion Planning Framework for Mobile Robots](https://mlsanity.com/paper/2106.02791/) (2021)
- [Deep Reactive Policy: Learning Reactive Manipulator Motion Planning for Dynamic Environments](https://mlsanity.com/paper/2509.06953/) (2025)
- [Learning Sampling Dictionaries for Efficient and Generalizable Robot Motion Planning with Transformers](https://mlsanity.com/paper/2306.00851/) (2023)
- [A Survey on the Integration of Machine Learning with Sampling-based Motion Planning](https://mlsanity.com/paper/2211.08368/) (2022)
- [Cascaded Diffusion Models for Neural Motion Planning](https://mlsanity.com/paper/2505.15157/) (2025)
- [Using Deep Learning to Bootstrap Abstractions for Hierarchical Robot Planning](https://mlsanity.com/paper/2202.00907/) (2022)
- [A Framework for Guided Motion Planning](https://mlsanity.com/paper/2404.03133/) (2024)
- [CoverLib: Classifiers-equipped Experience Library by Iterative Problem Distribution Coverage Maximization for Domain-tuned Motion Planning](https://mlsanity.com/paper/2405.02968/) (2024)
- [Toward Generalist Neural Motion Planners for Robotic Manipulators: Challenges and Opportunities](https://mlsanity.com/paper/2603.24318/) (2026)
- [Path Database Guidance for Motion Planning](https://mlsanity.com/paper/2504.05550/) (2025)

## Abstract (arXiv)

Earlier work has shown that reusing experience from prior motion planning problems can improve the efficiency of similar, future motion planning queries. However, for robots with many degrees-of-freedom, these methods exhibit poor generalization across different environments and often require large datasets that are impractical to gather. We present SPARK and FLAME , two experience-based frameworks for sampling-based planning applicable to complex manipulators in 3 D environments. Both combine samplers associated with features from a workspace decomposition into a global biased sampling distribution. SPARK decomposes the environment based on exact geometry while FLAME is more general, and uses an octree-based decomposition obtained from sensor data. We demonstrate the effectiveness of SPARK and FLAME on a Fetch robot tasked with challenging pick-and-place manipulation problems. Our approaches can be trained incrementally and significantly improve performance with only a handful of examples, generalizing better over diverse tasks and environments as compared to prior approaches.
