# Efficient Learning in Non-Stationary Linear Markov Decision Processes

arXiv: https://arxiv.org/abs/2010.12870 · HTML: https://mlsanity.com/paper/2010.12870/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Oct 2020.

## Built on by (most cited first, 26 of 26)

- [Recent Advances in Reinforcement Learning in Finance](https://mlsanity.com/paper/2112.04553/) (2021)
- [Non-stationary Reinforcement Learning without Prior Knowledge: An Optimal Black-box Approach](https://mlsanity.com/paper/2102.05406/) (2021)
- [Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited Revisiting](https://mlsanity.com/paper/2105.08024/) (2021)
- [Provably Efficient Model-Free Algorithms for Non-stationary CMDPs](https://mlsanity.com/paper/2303.05733/) (2023)
- [Sample-Efficient Reinforcement Learning for Linearly-Parameterized MDPs with a Generative Model](https://mlsanity.com/paper/2105.14016/) (2021)
- [Optimistic Policy Optimization is Provably Efficient in Non-stationary MDPs](https://mlsanity.com/paper/2110.08984/) (2021)
- [Regret Bounds for Generalized Linear Bandits under Parameter Drift](https://mlsanity.com/paper/2103.05750/) (2021)
- [Dynamic Regret of Online Markov Decision Processes](https://mlsanity.com/paper/2208.12483/) (2022)
- [Provably Efficient Primal-Dual Reinforcement Learning for CMDPs with Non-stationary Objectives and Constraints](https://mlsanity.com/paper/2201.11965/) (2022)
- [Tracking Most Significant Shifts in Nonparametric Contextual Bandits](https://mlsanity.com/paper/2307.05341/) (2023)
- [Jointly Training and Pruning CNNs via Learnable Agent Guidance and Alignment](https://mlsanity.com/paper/2403.19490/) (2024)
- [The complexity of non-stationary reinforcement learning](https://mlsanity.com/paper/2307.06877/) (2023)
- [Near-Optimal Goal-Oriented Reinforcement Learning in Non-Stationary Environments](https://mlsanity.com/paper/2205.13044/) (2022)
- [Non-stationary Reinforcement Learning under General Function Approximation](https://mlsanity.com/paper/2306.00861/) (2023)
- [Sample Complexity Characterization for Linear Contextual MDPs](https://mlsanity.com/paper/2402.02700/) (2024)
- [Near-Optimal Dynamic Regret for Adversarial Linear Mixture MDPs](https://mlsanity.com/paper/2411.03107/) (2024)
- [Revisiting Weighted Strategy for Non-stationary Parametric Bandits and MDPs](https://mlsanity.com/paper/2601.01069/) (2026)
- [Non-stationary Risk-sensitive Reinforcement Learning: Near-optimal Dynamic Regret, Adaptive Detection, and Separation Design](https://mlsanity.com/paper/2211.10815/) (2022)
- [Provably Efficient Algorithm for Nonstationary Low-Rank MDPs](https://mlsanity.com/paper/2308.05471/) (2023)
- [Variance-Dependent Regret Bounds for Non-stationary Linear Bandits](https://mlsanity.com/paper/2403.10732/) (2024)
- [MNL-Bandit in non-stationary environments](https://mlsanity.com/paper/2303.02504/) (2023)
- [Revisiting Weighted Strategy for Non-stationary Parametric Bandits](https://mlsanity.com/paper/2303.02691/) (2023)
- [Weighted Sequential Bayesian Inference for Non-Stationary Linear Contextual Bandits](https://mlsanity.com/paper/2307.03587/) (2023)
- [Natural Policy Gradient for Average Reward Non-Stationary RL](https://mlsanity.com/paper/2504.16415/) (2025)
- [DARLING: Detection Augmented Reinforcement Learning with Non-Stationary Guarantees](https://mlsanity.com/paper/2604.16684/) (2026)
- [Time-Uniform Self-Normalized Concentration for Discounted Least Squares: Limits and Corrections](https://mlsanity.com/paper/2608.19643/) (2026)

## Abstract (arXiv)

We study episodic reinforcement learning in non-stationary linear (a.k.a. low-rank) Markov Decision Processes (MDPs), i.e, both the reward and transition kernel are linear with respect to a given feature map and are allowed to evolve either slowly or abruptly over time. For this problem setting, we propose OPT-WLSVI an optimistic model-free algorithm based on weighted least squares value iteration which uses exponential weights to smoothly forget data that are far in the past. We show that our algorithm, when competing against the best policy at each time, achieves a regret that is upper bounded by widetildeO(d5/4H2 Delta1/4 K3/4) where d is the dimension of the feature space, H is the planning horizon, K is the number of episodes and Delta is a suitable measure of non-stationarity of the MDP. Moreover, we point out technical gaps in the study of forgetting strategies in non-stationary linear bandits setting made by previous works and we propose a fix to their regret analysis.
