# Convolutional Autoencoders for Human Motion Infilling

arXiv: https://arxiv.org/abs/2010.11531 · HTML: https://mlsanity.com/paper/2010.11531/

## Key facts

- Cited by 73 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Oct 2020.

## Built on by (most cited first, 30 of 73)

- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [Optimizing Diffusion Noise Can Serve As Universal Motion Priors](https://mlsanity.com/paper/2312.11994/) (2023)
- [SAGA: Stochastic Whole-Body Grasping with Contact](https://mlsanity.com/paper/2112.10103/) (2021)
- [Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression](https://mlsanity.com/paper/2411.16575/) (2024)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [NeMF: Neural Motion Fields for Kinematic Animation](https://mlsanity.com/paper/2206.03287/) (2022)
- [Single Motion Diffusion](https://mlsanity.com/paper/2302.05905/) (2023)
- [InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction](https://mlsanity.com/paper/2403.19652/) (2024)
- [Single-Shot Motion Completion with Transformer](https://mlsanity.com/paper/2103.00776/) (2021)
- [MoDi: Unconditional Motion Synthesis from Diverse Data](https://mlsanity.com/paper/2206.08010/) (2022)
- [ParCo: Part-Coordinating Text-to-Motion Synthesis](https://mlsanity.com/paper/2403.18512/) (2024)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models](https://mlsanity.com/paper/2310.02242/) (2023)
- [Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations](https://mlsanity.com/paper/2303.13129/) (2023)
- [Generating Continual Human Motion in Diverse 3D Scenes](https://mlsanity.com/paper/2304.02061/) (2023)
- [PACE: Human and Camera Motion Estimation from in-the-wild Videos](https://mlsanity.com/paper/2310.13768/) (2023)
- [DeciWatch: A Simple Baseline for 10x Efficient 2D and 3D Pose Estimation](https://mlsanity.com/paper/2203.08713/) (2022)
- [Real-time Controllable Motion Transition for Characters](https://mlsanity.com/paper/2205.02540/) (2022)
- [Pretrained Diffusion Models for Unified Human Motion Synthesis](https://mlsanity.com/paper/2212.02837/) (2022)
- [Plan, Posture and Go: Towards Open-World Text-to-Motion Generation](https://mlsanity.com/paper/2312.14828/) (2023)
- [Conditional Motion In-betweening](https://mlsanity.com/paper/2202.04307/) (2022)
- [PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision](https://mlsanity.com/paper/2203.15625/) (2022)

## Abstract (arXiv)

In this paper we propose a convolutional autoencoder to address the problem of motion infilling for 3D human motion data. Given a start and end sequence, motion infilling aims to complete the missing gap in between, such that the filled in poses plausibly forecast the start sequence and naturally transition into the end sequence. To this end, we propose a single, end-to-end trainable convolutional autoencoder. We show that a single model can be used to create natural transitions between different types of activities. Furthermore, our method is not only able to fill in entire missing frames, but it can also be used to complete gaps where partial poses are available (e.g. from end effectors), or to clean up other forms of noise (e.g. Gaussian). Also, the model can fill in an arbitrary number of gaps that potentially vary in length. In addition, no further post-processing on the model's outputs is necessary such as smoothing or closing discontinuities at the end of the gap. At the heart of our approach lies the idea to cast motion infilling as an inpainting problem and to train a convolutional de-noising autoencoder on image-like representations of motion sequences. At training time, blocks of columns are removed from such images and we ask the model to fill in the gaps. We demonstrate the versatility of the approach via a number of complex motion sequences and report on thorough evaluations performed to better understand the capabilities and limitations of the proposed approach.
