# Model-free conventions in multi-agent reinforcement learning with heterogeneous preferences

arXiv: https://arxiv.org/abs/2010.09054 · HTML: https://mlsanity.com/paper/2010.09054/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Oct 2020.

## Built on by (most cited first, 13 of 13)

- [Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot](https://mlsanity.com/paper/2107.06857/) (2021)
- [Melting Pot 2.0](https://mlsanity.com/paper/2211.13746/) (2022)
- [A Review of Cooperation in Multi-agent Learning](https://mlsanity.com/paper/2312.05162/) (2023)
- [Emergent Bartering Behaviour in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2205.06760/) (2022)
- [Scaling Opponent Shaping to High Dimensional Games](https://mlsanity.com/paper/2312.12568/) (2023)
- [A Pragmatic View of AI Personhood](https://mlsanity.com/paper/2510.26396/) (2025)
- [Learning and Sustaining Shared Normative Systems via Bayesian Rule Induction in Markov Games](https://mlsanity.com/paper/2402.13399/) (2024)
- [Societal and technological progress as sewing an ever-growing, ever-changing, patchy, and polychrome quilt](https://mlsanity.com/paper/2505.05197/) (2025)
- [Normative Disagreement as a Challenge for Cooperative AI](https://mlsanity.com/paper/2111.13872/) (2021)
- [Can LLMs Understand Social Norms in Autonomous Driving Games?](https://mlsanity.com/paper/2408.12680/) (2024)
- [Statistical discrimination in learning agents](https://mlsanity.com/paper/2110.11404/) (2021)
- [Learning Roles with Emergent Social Value Orientations](https://mlsanity.com/paper/2301.13812/) (2023)
- [Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model](https://mlsanity.com/paper/2411.17724/) (2024)

## Abstract (arXiv)

Game theoretic views of convention generally rest on notions of common knowledge and hyper-rational models of individual behavior. However, decades of work in behavioral economics have questioned the validity of both foundations. Meanwhile, computational neuroscience has contributed a modernized 'dual process' account of decision-making where model-free (MF) reinforcement learning trades off with model-based (MB) reinforcement learning. The former captures habitual and procedural learning while the latter captures choices taken via explicit planning and deduction. Some conventions (e.g. international treaties) are likely supported by cognition that resonates with the game theoretic and MB accounts. However, convention formation may also occur via MF mechanisms like habit learning; though this possibility has been understudied. Here, we demonstrate that complex, large-scale conventions can emerge from MF learning mechanisms. This suggests that some conventions may be supported by habit-like cognition rather than explicit reasoning. We apply MF multi-agent reinforcement learning to a temporo-spatially extended game with incomplete information. In this game, large parts of the state space are reachable only by collective action. However, heterogeneity of tastes makes such coordinated action difficult: multiple equilibria are desirable for all players, but subgroups prefer a particular equilibrium over all others. This creates a coordination problem that can be solved by establishing a convention. We investigate start-up and free rider subproblems as well as the effects of group size, intensity of intrinsic preference, and salience on the emergence dynamics of coordination conventions. Results of our simulations show agents establish and switch between conventions, even working against their own preferred outcome when doing so is necessary for effective coordination.
