# DeepAveragers: Offline Reinforcement Learning by Solving Derived Non-Parametric MDPs

arXiv: https://arxiv.org/abs/2010.08891 · HTML: https://mlsanity.com/paper/2010.08891/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 23 of its 53 references that are in the map.
- First posted on arXiv 18 Oct 2020.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [AlgaeDICE: Policy Gradient from Arbitrary Experience](https://mlsanity.com/paper/1912.02074/) (2019)
- [Neural Episodic Control](https://mlsanity.com/paper/1703.01988/) (2017)
- [Benchmarking Batch Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1910.01708/) (2019)
- [An Emphatic Approach to the Problem of Off-policy Temporal-Difference Learning](https://mlsanity.com/paper/1503.04269/) (2015)
- [Model-Free Episodic Control](https://mlsanity.com/paper/1606.04460/) (2016)
- [The Importance of Pessimism in Fixed-Dataset Policy Optimization](https://mlsanity.com/paper/2009.06799/) (2020)
- [Plannable Approximations to MDP Homomorphisms: Equivariance under Actions](https://mlsanity.com/paper/2002.11963/) (2020)
- [Learning Plannable Representations with Causal InfoGAN](https://mlsanity.com/paper/1807.09341/) (2018)
- [RL Unplugged: A Suite of Benchmarks for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.13888/) (2020)
- [Episodic Memory Deep Q-Networks](https://mlsanity.com/paper/1805.07603/) (2018)
- [Plan2Vec: Unsupervised Representation Learning by Latent Plans](https://mlsanity.com/paper/2005.03648/) (2020)
- [Efficient Model-Based Deep Reinforcement Learning with Variational State Tabulation](https://mlsanity.com/paper/1802.04325/) (2018)
- [Deep Episodic Value Iteration for Model-based Meta-Reinforcement Learning](https://mlsanity.com/paper/1705.03562/) (2017)

## Built on by (most cited first, 16 of 16)

- [Online and Offline Reinforcement Learning by Planning with a Learned Model](https://mlsanity.com/paper/2104.06294/) (2021)
- [Large-Scale Retrieval for Reinforcement Learning](https://mlsanity.com/paper/2206.05314/) (2022)
- [Point Cloud Models Improve Visual Robustness in Robotic Learners](https://mlsanity.com/paper/2404.18926/) (2024)
- [Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning](https://mlsanity.com/paper/2206.04384/) (2022)
- [BATS: Best Action Trajectory Stitching](https://mlsanity.com/paper/2204.12026/) (2022)
- [Comparing Model-free and Model-based Algorithms for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.05433/) (2022)
- [Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs](https://mlsanity.com/paper/2502.05641/) (2025)
- [Offline Reinforcement Learning for Road Traffic Control](https://mlsanity.com/paper/2201.02381/) (2022)
- [Cogment: Open Source Framework For Distributed Multi-actor Training, Deployment & Operations](https://mlsanity.com/paper/2106.11345/) (2021)
- [Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources](https://mlsanity.com/paper/2306.08364/) (2023)
- [Formal Ethical Obligations in Reinforcement Learning Agents: Verification and Policy Updates](https://mlsanity.com/paper/2408.00147/) (2024)
- [Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction](https://mlsanity.com/paper/2408.11816/) (2024)
- [Decision-Point Guided Safe Policy Improvement](https://mlsanity.com/paper/2410.09361/) (2024)
- [Contextual Pre-planning on Reward Machine Abstractions for Enhanced Transfer in Deep Reinforcement Learning](https://mlsanity.com/paper/2307.05209/) (2023)
- [Offline Policy Comparison with Confidence: Benchmarks and Baselines](https://mlsanity.com/paper/2205.10739/) (2022)
- [DCE: Offline Reinforcement Learning With Double Conservative Estimates](https://mlsanity.com/paper/2209.13132/) (2022)

## Abstract (arXiv)

We study an approach to offline reinforcement learning (RL) based on optimally solving finitely-represented MDPs derived from a static dataset of experience. This approach can be applied on top of any learned representation and has the potential to easily support multiple solution objectives as well as zero-shot adjustment to changing environments and goals. Our main contribution is to introduce the Deep Averagers with Costs MDP (DAC-MDP) and to investigate its solutions for offline RL. DAC-MDPs are a non-parametric model that can leverage deep representations and account for limited data by introducing costs for exploiting under-represented parts of the model. In theory, we show conditions that allow for lower-bounding the performance of DAC-MDP solutions. We also investigate the empirical behavior in a number of environments, including those with image-based observations. Overall, the experiments demonstrate that the framework can work in practice and scale to large complex offline RL problems.
