# Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learning

arXiv: https://arxiv.org/abs/2010.08600 · HTML: https://mlsanity.com/paper/2010.08600/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Oct 2020.

## Built on by (most cited first, 30 of 30)

- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Principles and Guidelines for Evaluating Social Robot Navigation Algorithms](https://mlsanity.com/paper/2306.16740/) (2023)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [Learning Human-to-Robot Handovers from Point Clouds](https://mlsanity.com/paper/2303.17592/) (2023)
- [Last-Mile Embodied Visual Navigation](https://mlsanity.com/paper/2211.11746/) (2022)
- [Causal Policy Gradient for Whole-Body Mobile Manipulation](https://mlsanity.com/paper/2305.04866/) (2023)
- [From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Clouds](https://mlsanity.com/paper/2301.13865/) (2023)
- [From Cognition to Precognition: A Future-Aware Framework for Social Navigation](https://mlsanity.com/paper/2409.13244/) (2024)
- [SoNIC: Safe Social Navigation with Adaptive Conformal Inference and Constrained Reinforcement Learning](https://mlsanity.com/paper/2407.17460/) (2024)
- [HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments](https://mlsanity.com/paper/2411.12150/) (2024)
- [Parameterized Decision-making with Multi-modal Perception for Autonomous Driving](https://mlsanity.com/paper/2312.11935/) (2023)
- [Exploiting Proximity-Aware Tasks for Embodied Social Navigation](https://mlsanity.com/paper/2212.00767/) (2022)
- [SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration](https://mlsanity.com/paper/2512.10046/) (2025)
- [Benchmarking Augmentation Methods for Learning Robust Navigation Agents: the Winning Entry of the 2021 iGibson Challenge](https://mlsanity.com/paper/2109.10493/) (2021)
- [ViLAM: Distilling Vision-Language Reasoning into Attention Maps for Social Robot Navigation](https://mlsanity.com/paper/2503.09820/) (2025)
- [Transformable Gaussian Reward Function for Socially-Aware Navigation with Deep Reinforcement Learning](https://mlsanity.com/paper/2402.14569/) (2024)
- [Demonstration-Enhanced Adaptable Multi-Objective Robot Navigation](https://mlsanity.com/paper/2404.04857/) (2024)
- [Socially aware navigation for mobile robots: a survey on deep reinforcement learning approaches](https://mlsanity.com/paper/2512.00049/) (2025)
- [Resilient Constrained Reinforcement Learning](https://mlsanity.com/paper/2312.17194/) (2023)
- [MeSA-DRL: Memory-Enhanced Deep Reinforcement Learning for Advanced Socially Aware Robot Navigation in Crowded Environments](https://mlsanity.com/paper/2404.05203/) (2024)
- [Reinforcement Learning with Data Bootstrapping for Dynamic Subgoal Pursuit in Humanoid Robot Navigation](https://mlsanity.com/paper/2506.02206/) (2025)
- [Adapting Reinforcement Learning for Path Planning in Constrained Parking Scenarios](https://mlsanity.com/paper/2601.22545/) (2026)
- [Structured Graph Network for Constrained Robot Crowd Navigation with Low Fidelity Simulation](https://mlsanity.com/paper/2405.16830/) (2024)
- [Are Learning-Based Approaches Ready for Real-World Indoor Navigation? A Case for Imitation Learning](https://mlsanity.com/paper/2507.04086/) (2025)
- [Learning to Navigate Socially Through Proactive Risk Perception](https://mlsanity.com/paper/2510.07871/) (2025)
- [Learning-Based Motion Planning for Dynamic Environments: From Foundational Algorithms to Emerging Paradigms](https://mlsanity.com/paper/2608.00625/) (2026)

## Abstract (arXiv)

Navigating fluently around pedestrians is a necessary capability for mobile robots deployed in human environments, such as buildings and homes. While research on social navigation has focused mainly on the scalability with the number of pedestrians in open spaces, typical indoor environments present the additional challenge of constrained spaces such as corridors and doorways that limit maneuverability and influence patterns of pedestrian interaction. We present an approach based on reinforcement learning (RL) to learn policies capable of dynamic adaptation to the presence of moving pedestrians while navigating between desired locations in constrained environments. The policy network receives guidance from a motion planner that provides waypoints to follow a globally planned trajectory, whereas RL handles the local interactions. We explore a compositional principle for multi-layout training and find that policies trained in a small set of geometrically simple layouts successfully generalize to more complex unseen layouts that exhibit composition of the structural elements available during training. Going beyond walls-world like domains, we show transfer of the learned policy to unseen 3D reconstructions of two real environments. These results support the applicability of the compositional principle to navigation in real-world buildings and indicate promising usage of multi-agent simulation within reconstructed environments for tasks that involve interaction.
