# Nearly Minimax Optimal Reward-free Reinforcement Learning

arXiv: https://arxiv.org/abs/2010.05901 · HTML: https://mlsanity.com/paper/2010.05901/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 12 Oct 2020.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Built on by (most cited first, 26 of 26)

- [Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs](https://mlsanity.com/paper/2205.11507/) (2022)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [Beyond No Regret: Instance-Dependent PAC Reinforcement Learning](https://mlsanity.com/paper/2108.02717/) (2021)
- [Sample-Efficient Reinforcement Learning with loglog(T) Switching Cost](https://mlsanity.com/paper/2202.06385/) (2022)
- [Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2110.06394/) (2021)
- [Horizon-Free Reinforcement Learning in Polynomial Time: the Power of Stationary Policies](https://mlsanity.com/paper/2203.12922/) (2022)
- [On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2110.09771/) (2021)
- [Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments](https://mlsanity.com/paper/2301.13446/) (2023)
- [Settling the Horizon-Dependence of Sample Complexity in Reinforcement Learning](https://mlsanity.com/paper/2111.00633/) (2021)
- [Optimal Uniform OPE and Model-based Offline Reinforcement Learning in Time-Homogeneous, Reward-Free and Task-Agnostic Settings](https://mlsanity.com/paper/2105.06029/) (2021)
- [Improved Sample Complexity for Reward-free Reinforcement Learning under Low-rank MDPs](https://mlsanity.com/paper/2303.10859/) (2023)
- [Near-Optimal Deployment Efficiency in Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2210.00701/) (2022)
- [Gap-Dependent Unsupervised Exploration for Reinforcement Learning](https://mlsanity.com/paper/2108.05439/) (2021)
- [Safe Exploration Incurs Nearly No Additional Sample Complexity for Reward-free RL](https://mlsanity.com/paper/2206.14057/) (2022)
- [Offline Oracle-Efficient Learning for Contextual MDPs via Layerwise Exploration-Exploitation Tradeoff](https://mlsanity.com/paper/2405.17796/) (2024)
- [Optimal Horizon-Free Reward-Free Exploration for Linear Mixture MDPs](https://mlsanity.com/paper/2303.10165/) (2023)
- [Uncertainty-Aware Reward-Free Exploration with General Function Approximation](https://mlsanity.com/paper/2406.16255/) (2024)
- [Adaptive Multi-Goal Exploration](https://mlsanity.com/paper/2111.12045/) (2021)
- [Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model](https://mlsanity.com/paper/2203.06587/) (2022)
- [Reaching Goals is Hard: Settling the Sample Complexity of the Stochastic Shortest Path](https://mlsanity.com/paper/2210.04946/) (2022)
- [Multi-User Reinforcement Learning with Low Rank Rewards](https://mlsanity.com/paper/2210.05355/) (2022)
- [Horizon-Free and Variance-Dependent Reinforcement Learning for Latent Markov Decision Processes](https://mlsanity.com/paper/2210.11604/) (2022)
- [Horizon-free Reinforcement Learning in Adversarial Linear Mixture MDPs](https://mlsanity.com/paper/2305.08359/) (2023)
- [Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints](https://mlsanity.com/paper/2402.01111/) (2024)
- [Branching Reinforcement Learning](https://mlsanity.com/paper/2202.07995/) (2022)
- [Provable Multi-Task Reinforcement Learning: A Representation Learning Framework with Low Rank Rewards](https://mlsanity.com/paper/2604.03891/) (2026)

## Abstract (arXiv)

We study the reward-free reinforcement learning framework, which is particularly suitable for batch reinforcement learning and scenarios where one needs policies for multiple reward functions. This framework has two phases. In the exploration phase, the agent collects trajectories by interacting with the environment without using any reward signal. In the planning phase, the agent needs to return a near-optimal policy for arbitrary reward functions. We give a new efficient algorithm, Staged Sampling + Truncated Planning (algoname), which interacts with the environment at most Oleft( fracS2Aε2polylogleft(fracSAHεright) right) episodes in the exploration phase, and guarantees to output a near-optimal policy for arbitrary reward functions in the planning phase. Here, S is the size of state space, A is the size of action space, H is the planning horizon, and ε is the target accuracy relative to the total reward. Notably, our sample complexity scales only logarithmically with H, in contrast to all existing results which scale polynomially with H. Furthermore, this bound matches the minimax lower bound Omegaleft(fracS2Aε2right) up to logarithmic factors. Our results rely on three new techniques : 1) A new sufficient condition for the dataset to plan for an ε-suboptimal policy; 2) A new way to plan efficiently under the proposed condition using soft-truncated planning; 3) Constructing extended MDP to maximize the truncated accumulative rewards efficiently.
