# MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition

arXiv: https://arxiv.org/abs/2010.05599 · HTML: https://mlsanity.com/paper/2010.05599/

## Key facts

- Cited by 92 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Oct 2020.

## Built on by (most cited first, 30 of 92)

- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2108.01959/) (2021)
- [HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations](https://mlsanity.com/paper/2303.06242/) (2023)
- [Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2303.10904/) (2023)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillation](https://mlsanity.com/paper/2208.12448/) (2022)
- [Contrastive Positive Mining for Unsupervised 3D Action Representation Learning](https://mlsanity.com/paper/2208.03497/) (2022)
- [Global-local Motion Transformer for Unsupervised Skeleton-based Action Learning](https://mlsanity.com/paper/2207.06101/) (2022)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Hierarchically Self-Supervised Transformer for Human Skeleton Representation Learning](https://mlsanity.com/paper/2207.09644/) (2022)
- [Hierarchical Contrast for Unsupervised Skeleton-based Action Representation Learning](https://mlsanity.com/paper/2212.02082/) (2022)
- [Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognition](https://mlsanity.com/paper/2109.01305/) (2021)
- [SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition](https://mlsanity.com/paper/2209.02399/) (2022)
- [Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences](https://mlsanity.com/paper/2302.09018/) (2023)
- [HaLP: Hallucinating Latent Positives for Skeleton-based Self-Supervised Learning of Actions](https://mlsanity.com/paper/2304.00387/) (2023)
- [Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognition](https://mlsanity.com/paper/2202.04075/) (2022)
- [Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization](https://mlsanity.com/paper/2308.03950/) (2023)
- [ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpoints](https://mlsanity.com/paper/2112.03905/) (2021)
- [Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding](https://mlsanity.com/paper/2311.03106/) (2023)
- [Contrast-reconstruction Representation Learning for Self-supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2111.11051/) (2021)
- [COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality](https://mlsanity.com/paper/2112.05892/) (2021)
- [Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning](https://mlsanity.com/paper/2308.03975/) (2023)
- [Self-supervised Learning for Electroencephalogram: A Systematic Survey](https://mlsanity.com/paper/2401.05446/) (2024)
- [Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action Recognition](https://mlsanity.com/paper/2207.03065/) (2022)
- [Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.02316/) (2023)
- [Unsupervised Motion Representation Learning with Capsule Autoencoders](https://mlsanity.com/paper/2110.00529/) (2021)
- [Self-Supervised 3D Action Representation Learning with Skeleton Cloud Colorization](https://mlsanity.com/paper/2304.08799/) (2023)
- [USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation](https://mlsanity.com/paper/2412.09220/) (2024)

## Abstract (arXiv)

In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting problem, and the features are not generalizable for action recognition. Instead, we propose to integrate multiple tasks to learn more general representations in a self-supervised manner. To realize this goal, we integrate motion prediction, jigsaw puzzle recognition, and contrastive learning to learn skeleton features from different aspects. Skeleton dynamics can be modeled through motion prediction by predicting the future sequence. And temporal patterns, which are critical for action recognition, are learned through solving jigsaw puzzles. We further regularize the feature space by contrastive learning. Besides, we explore different training strategies to utilize the knowledge from self-supervised tasks for action recognition. We evaluate our multi-task self-supervised learning approach with action classifiers trained under different configurations, including unsupervised, semi-supervised and fully-supervised settings. Our experiments on the NW-UCLA, NTU RGB+D, and PKUMMD datasets show remarkable performance for action recognition, demonstrating the superiority of our method in learning more discriminative and general features. Our project website is available at https://langlandslin.github.io/projects/MSL/.
