# Phase-aware music super-resolution using generative adversarial networks

arXiv: https://arxiv.org/abs/2010.04506 · HTML: https://mlsanity.com/paper/2010.04506/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Oct 2020.

## Built on by (most cited first, 5 of 5)

- [AudioSR: Versatile Audio Super-resolution at Scale](https://mlsanity.com/paper/2309.07314/) (2023)
- [Neural Vocoder is All You Need for Speech Super-resolution](https://mlsanity.com/paper/2203.14941/) (2022)
- [AERO: Audio Super Resolution in the Spectral Domain](https://mlsanity.com/paper/2211.12232/) (2022)
- [Self-Attention for Audio Super-Resolution](https://mlsanity.com/paper/2108.11637/) (2021)
- [FlashSR: One-step Versatile Audio Super-resolution via Diffusion Distillation](https://mlsanity.com/paper/2501.10807/) (2025)

## Abstract (arXiv)

Audio super-resolution is a challenging task of recovering the missing high-resolution features from a low-resolution signal. To address this, generative adversarial networks (GAN) have been used to achieve promising results by training the mappings between magnitudes of the low and high-frequency components. However, phase information is not well-considered for waveform reconstruction in conventional methods. In this paper, we tackle the problem of music super-resolution and conduct a thorough investigation on the importance of phase for this task. We use GAN to predict the magnitudes of the high-frequency components. The corresponding phase information can be extracted using either a GAN-based waveform synthesis system or a modified Griffin-Lim algorithm. Experimental results show that phase information plays an important role in the improvement of the reconstructed music quality. Moreover, our proposed method significantly outperforms other state-of-the-art methods in terms of objective evaluations.
