# Reward-Biased Maximum Likelihood Estimation for Linear Stochastic Bandits

arXiv: https://arxiv.org/abs/2010.04091 · HTML: https://mlsanity.com/paper/2010.04091/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Oct 2020.

## Built on by (most cited first, 9 of 9)

- [Value-Incentivized Preference Optimization: A Unified Approach to Online and Offline RLHF](https://mlsanity.com/paper/2405.19320/) (2024)
- [Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration](https://mlsanity.com/paper/2305.18258/) (2023)
- [Augmented RBMLE-UCB Approach for Adaptive Control of Linear Quadratic Systems](https://mlsanity.com/paper/2201.10542/) (2022)
- [Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games](https://mlsanity.com/paper/2502.09780/) (2025)
- [Reward-Biased Maximum Likelihood Estimation for Neural Contextual Bandits](https://mlsanity.com/paper/2203.04192/) (2022)
- [Value-Biased Maximum Likelihood Estimation for Model-based Reinforcement Learning in Discounted Linear MDPs](https://mlsanity.com/paper/2310.11515/) (2023)
- [Regenerative Particle Thompson Sampling](https://mlsanity.com/paper/2203.08082/) (2022)
- [Empirical Bound Information-Directed Sampling for Norm-Agnostic Bandits](https://mlsanity.com/paper/2503.05098/) (2025)
- [Information maximization for a broad variety of multi-armed bandit games](https://mlsanity.com/paper/2503.15962/) (2025)

## Abstract (arXiv)

Modifying the reward-biased maximum likelihood method originally proposed in the adaptive control literature, we propose novel learning algorithms to handle the explore-exploit trade-off in linear bandits problems as well as generalized linear bandits problems. We develop novel index policies that we prove achieve order-optimality, and show that they achieve empirical performance competitive with the state-of-the-art benchmark methods in extensive experiments. The new policies achieve this with low computation time per pull for linear bandits, and thereby resulting in both favorable regret as well as computational efficiency.
