# Temporal Difference Uncertainties as a Signal for Exploration

arXiv: https://arxiv.org/abs/2010.02255 · HTML: https://mlsanity.com/paper/2010.02255/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Oct 2020.

## Built on by (most cited first, 15 of 15)

- [Reinforcement Learning, Bit by Bit](https://mlsanity.com/paper/2103.04047/) (2021)
- [Semantic Exploration from Language Abstractions and Pretrained Representations](https://mlsanity.com/paper/2204.05080/) (2022)
- [Learning more skills through optimistic exploration](https://mlsanity.com/paper/2107.14226/) (2021)
- [Sample Efficient Deep Reinforcement Learning via Uncertainty Estimation](https://mlsanity.com/paper/2201.01666/) (2022)
- [When should agents explore?](https://mlsanity.com/paper/2108.11811/) (2021)
- [Deciding What to Model: Value-Equivalent Sampling for Reinforcement Learning](https://mlsanity.com/paper/2206.02072/) (2022)
- [Posterior Sampling for Deep Reinforcement Learning](https://mlsanity.com/paper/2305.00477/) (2023)
- [Diverse Projection Ensembles for Distributional Reinforcement Learning](https://mlsanity.com/paper/2306.07124/) (2023)
- [Model-Value Inconsistency as a Signal for Epistemic Uncertainty](https://mlsanity.com/paper/2112.04153/) (2021)
- [Reward Bonuses with Gain Scheduling Inspired by Iterative Deepening Search](https://mlsanity.com/paper/2212.10765/) (2022)
- [Off-policy Reinforcement Learning with Model-based Exploration Augmentation](https://mlsanity.com/paper/2510.25529/) (2025)
- [Graph Exploration for Effective Multi-agent Q-Learning](https://mlsanity.com/paper/2304.09547/) (2023)
- [An Autonomous Non-monolithic Agent with Multi-mode Exploration based on Options Framework](https://mlsanity.com/paper/2305.01322/) (2023)
- [Generalized Gaussian Temporal Difference Error for Uncertainty-aware Reinforcement Learning](https://mlsanity.com/paper/2408.02295/) (2024)
- [Subjective functions](https://mlsanity.com/paper/2512.15948/) (2025)

## Abstract (arXiv)

An effective approach to exploration in reinforcement learning is to rely on an agent's uncertainty over the optimal policy, which can yield near-optimal exploration strategies in tabular settings. However, in non-tabular settings that involve function approximators, obtaining accurate uncertainty estimates is almost as challenging a problem. In this paper, we highlight that value estimates are easily biased and temporally inconsistent. In light of this, we propose a novel method for estimating uncertainty over the value function that relies on inducing a distribution over temporal difference errors. This exploration signal controls for state-action transitions so as to isolate uncertainty in value that is due to uncertainty over the agent's parameters. Because our measure of uncertainty conditions on state-action transitions, we cannot act on this measure directly. Instead, we incorporate it as an intrinsic reward and treat exploration as a separate learning problem, induced by the agent's temporal difference uncertainties. We introduce a distinct exploration policy that learns to collect data with high estimated uncertainty, which gives rise to a curriculum that smoothly changes throughout learning and vanishes in the limit of perfect value estimates. We evaluate our method on hard exploration tasks, including Deep Sea and Atari 2600 environments and find that our proposed form of exploration facilitates both diverse and deep exploration.
