# Explainability via Responsibility

arXiv: https://arxiv.org/abs/2010.01676 · HTML: https://mlsanity.com/paper/2010.01676/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Oct 2020.

## Built on by (most cited first, 2 of 2)

- [CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning](https://mlsanity.com/paper/2203.11096/) (2022)
- [Responsibility: An Example-based Explainable AI approach via Training Process Inspection](https://mlsanity.com/paper/2209.03433/) (2022)

## Abstract (arXiv)

Procedural Content Generation via Machine Learning (PCGML) refers to a group of methods for creating game content (e.g. platformer levels, game maps, etc.) using machine learning models. PCGML approaches rely on black box models, which can be difficult to understand and debug by human designers who do not have expert knowledge about machine learning. This can be even more tricky in co-creative systems where human designers must interact with AI agents to generate game content. In this paper we present an approach to explainable artificial intelligence in which certain training instances are offered to human users as an explanation for the AI agent's actions during a co-creation process. We evaluate this approach by approximating its ability to provide human users with the explanations of AI agent's actions and helping them to more efficiently cooperate with the AI agent.
