# EigenGame: PCA as a Nash Equilibrium

arXiv: https://arxiv.org/abs/2010.00554 · HTML: https://mlsanity.com/paper/2010.00554/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Oct 2020.

## Built on by (most cited first, 30 of 39)

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- [Extending Kernel PCA through Dualization: Sparsity, Robustness and Fast Algorithms](https://mlsanity.com/paper/2306.05815/) (2023)
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- [A Non-Negative Matrix Factorization Game](https://mlsanity.com/paper/2104.05069/) (2021)
- [Speeding up PCA with priming](https://mlsanity.com/paper/2109.03709/) (2021)
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- [Calibration of Derivative Pricing Models: a Multi-Agent Reinforcement Learning Perspective](https://mlsanity.com/paper/2203.06865/) (2022)
- [The Symmetric Generalized Eigenvalue Problem as a Nash Equilibrium](https://mlsanity.com/paper/2206.04993/) (2022)
- [Stochastic Parallelizable Eigengap Dilation for Large Graph Clustering](https://mlsanity.com/paper/2207.14589/) (2022)

## Abstract (arXiv)

We present a novel view on principal component analysis (PCA) as a competitive game in which each approximate eigenvector is controlled by a player whose goal is to maximize their own utility function. We analyze the properties of this PCA game and the behavior of its gradient based updates. The resulting algorithm -- which combines elements from Oja's rule with a generalized Gram-Schmidt orthogonalization -- is naturally decentralized and hence parallelizable through message passing. We demonstrate the scalability of the algorithm with experiments on large image datasets and neural network activations. We discuss how this new view of PCA as a differentiable game can lead to further algorithmic developments and insights.
