# Novelty Search in Representational Space for Sample Efficient Exploration

arXiv: https://arxiv.org/abs/2009.13579 · HTML: https://mlsanity.com/paper/2009.13579/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Sep 2020.

## Built on by (most cited first, 26 of 26)

- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)
- [Curiosity-Driven Exploration via Latent Bayesian Surprise](https://mlsanity.com/paper/2104.07495/) (2021)
- [Accelerating Reinforcement Learning with Value-Conditional State Entropy Exploration](https://mlsanity.com/paper/2305.19476/) (2023)
- [Dynamic Bottleneck for Robust Self-Supervised Exploration](https://mlsanity.com/paper/2110.10735/) (2021)
- [Unsupervised Representation Learning in Deep Reinforcement Learning: A Review](https://mlsanity.com/paper/2208.14226/) (2022)
- [Pretraining in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2211.03959/) (2022)
- [Guiding Online Reinforcement Learning with Action-Free Offline Pretraining](https://mlsanity.com/paper/2301.12876/) (2023)
- [Unlocking the Power of Representations in Long-term Novelty-based Exploration](https://mlsanity.com/paper/2305.01521/) (2023)
- [Exploration-Driven Generative Interactive Environments](https://mlsanity.com/paper/2504.02515/) (2025)
- [Hindsight Value Function for Variance Reduction in Stochastic Dynamic Environment](https://mlsanity.com/paper/2107.12216/) (2021)
- [Predictive auxiliary objectives in deep RL mimic learning in the brain](https://mlsanity.com/paper/2310.06089/) (2023)
- [Maximum Entropy Model-based Reinforcement Learning](https://mlsanity.com/paper/2112.01195/) (2021)
- [Cell-Free Latent Go-Explore](https://mlsanity.com/paper/2208.14928/) (2022)
- [Nuclear Norm Maximization Based Curiosity-Driven Learning](https://mlsanity.com/paper/2205.10484/) (2022)
- [Effective Exploration Based on the Structural Information Principles](https://mlsanity.com/paper/2410.06621/) (2024)
- [Behind the Myth of Exploration in Policy Gradients](https://mlsanity.com/paper/2402.00162/) (2024)
- [A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2510.17697/) (2025)
- [Learn Dynamic-Aware State Embedding for Transfer Learning](https://mlsanity.com/paper/2101.02230/) (2021)
- [CIM: Constrained Intrinsic Motivation for Sparse-Reward Continuous Control](https://mlsanity.com/paper/2211.15205/) (2022)
- [Dynamic Memory-based Curiosity: A Bootstrap Approach for Exploration](https://mlsanity.com/paper/2208.11349/) (2022)
- [Rollout Total Correlation for Deep Reinforcement Learning](https://mlsanity.com/paper/2209.05333/) (2022)
- [DIAL: Distribution-Informed Adaptive Learning of Multi-Task Constraints for Safety-Critical Systems](https://mlsanity.com/paper/2501.18086/) (2025)

## Abstract (arXiv)

We present a new approach for efficient exploration which leverages a low-dimensional encoding of the environment learned with a combination of model-based and model-free objectives. Our approach uses intrinsic rewards that are based on the distance of nearest neighbors in the low dimensional representational space to gauge novelty. We then leverage these intrinsic rewards for sample-efficient exploration with planning routines in representational space for hard exploration tasks with sparse rewards. One key element of our approach is the use of information theoretic principles to shape our representations in a way so that our novelty reward goes beyond pixel similarity. We test our approach on a number of maze tasks, as well as a control problem and show that our exploration approach is more sample-efficient compared to strong baselines.
