# Agent Environment Cycle Games

arXiv: https://arxiv.org/abs/2009.13051 · HTML: https://mlsanity.com/paper/2009.13051/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Sep 2020.

## Built on by (most cited first, 2 of 2)

- [A Survey on Reinforcement Learning Methods in Character Animation](https://mlsanity.com/paper/2203.04735/) (2022)
- [Towards a fully RL-based Market Simulator](https://mlsanity.com/paper/2110.06829/) (2021)

## Abstract (arXiv)

Partially Observable Stochastic Games (POSGs) are the most general and common model of games used in Multi-Agent Reinforcement Learning (MARL). We argue that the POSG model is conceptually ill suited to software MARL environments, and offer case studies from the literature where this mismatch has led to severely unexpected behavior. In response to this, we introduce the Agent Environment Cycle Games (AEC Games) model, which is more representative of software implementation. We then prove it's as an equivalent model to POSGs. The AEC games model is also uniquely useful in that it can elegantly represent both all forms of MARL environments, whereas for example POSGs cannot elegantly represent strictly turn based games like chess.
