# Flexible Performant GEMM Kernels on GPUs

arXiv: https://arxiv.org/abs/2009.12263 · HTML: https://mlsanity.com/paper/2009.12263/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Sep 2020.

## Built on by (most cited first, 4 of 4)

- [QiMeng-TensorOp: Automatically Generating High-Performance Tensor Operators with Hardware Primitives](https://mlsanity.com/paper/2505.06302/) (2025)
- [KernelBand: Steering LLM-based Kernel Optimization via Hardware-Aware Multi-Armed Bandits](https://mlsanity.com/paper/2511.18868/) (2025)
- [HTAM: Hierarchical Transition-Attended Memory for Operator Optimization](https://mlsanity.com/paper/2605.29734/) (2026)
- [AMULET: Adaptive Matrix-Multiplication-Like Tasks](https://mlsanity.com/paper/2305.08872/) (2023)

## Abstract (arXiv)

General Matrix Multiplication or GEMM kernels take centre place in high performance computing and machine learning. Recent NVIDIA GPUs include GEMM accelerators, such as NVIDIA's Tensor Cores. Their exploitation is hampered by the two-language problem: it requires either low-level programming which implies low programmer productivity or using libraries that only offer a limited set of components. Because rephrasing algorithms in terms of established components often introduces overhead, the libraries' lack of flexibility limits the freedom to explore new algorithms. Researchers using GEMMs can hence not enjoy programming productivity, high performance, and research flexibility at once. In this paper we solve this problem. We present three sets of abstractions and interfaces to program GEMMs within the scientific Julia programming language. The interfaces and abstractions are co-designed for researchers' needs and Julia's features to achieve sufficient separation of concerns and flexibility to easily extend basic GEMMs in many different ways without paying a performance price. Comparing our GEMMs to state-of-the-art libraries cuBLAS and CUTLASS, we demonstrate that our performance is in the same ballpark of the libraries, and in some cases even exceeds it, without having to write a single line of code in CUDA C++ or assembly, and without facing flexibility limitations.
