# Perceptual Video Quality Prediction Emphasizing Chroma Distortions

arXiv: https://arxiv.org/abs/2009.11203 · HTML: https://mlsanity.com/paper/2009.11203/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Sep 2020.

## Built on by (most cited first, 10 of 10)

- [RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content](https://mlsanity.com/paper/2101.10955/) (2021)
- [Blindly Assess Quality of In-the-Wild Videos via Quality-aware Pre-training and Motion Perception](https://mlsanity.com/paper/2108.08505/) (2021)
- [Subjective Assessment of High Dynamic Range Videos Under Different Ambient Conditions](https://mlsanity.com/paper/2209.10005/) (2022)
- [CLIPVQA:Video Quality Assessment via CLIP](https://mlsanity.com/paper/2407.04928/) (2024)
- [FUNQUE: Fusion of Unified Quality Evaluators](https://mlsanity.com/paper/2202.11241/) (2022)
- [Regression or Classification? New Methods to Evaluate No-Reference Picture and Video Quality Models](https://mlsanity.com/paper/2102.00155/) (2021)
- [Perceptual Quality Assessment of UGC Gaming Videos](https://mlsanity.com/paper/2204.00128/) (2022)
- [Deep Image Debanding](https://mlsanity.com/paper/2110.08569/) (2021)
- [FDIM: A Feature-distance-based Generic Video Quality Metric for Versatile Codecs](https://mlsanity.com/paper/2604.24123/) (2026)
- [GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds](https://mlsanity.com/paper/2606.05650/) (2026)

## Abstract (arXiv)

Measuring the quality of digital videos viewed by human observers has become a common practice in numerous multimedia applications, such as adaptive video streaming, quality monitoring, and other digital TV applications. Here we explore a significant, yet relatively unexplored problem: measuring perceptual quality on videos arising from both luma and chroma distortions from compression. Toward investigating this problem, it is important to understand the kinds of chroma distortions that arise, how they relate to luma compression distortions, and how they can affect perceived quality. We designed and carried out a subjective experiment to measure subjective video quality on both luma and chroma distortions, introduced both in isolation as well as together. Specifically, the new subjective dataset comprises a total of 210 videos afflicted by distortions caused by varying levels of luma quantization commingled with different amounts of chroma quantization. The subjective scores were evaluated by 34 subjects in a controlled environmental setting. Using the newly collected subjective data, we were able to demonstrate important shortcomings of existing video quality models, especially in regards to chroma distortions. Further, we designed an objective video quality model which builds on existing video quality algorithms, by considering the fidelity of chroma channels in a principled way. We also found that this quality analysis implies that there is room for reducing bitrate consumption in modern video codecs by creatively increasing the compression factor on chroma channels. We believe that this work will both encourage further research in this direction, as well as advance progress on the ultimate goal of jointly optimizing luma and chroma compression in modern video encoders.
