# Revisiting Design Choices in Proximal Policy Optimization

arXiv: https://arxiv.org/abs/2009.10897 · HTML: https://mlsanity.com/paper/2009.10897/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Sep 2020.

## Built on by (most cited first, 30 of 38)

- [GPG: A Simple and Strong Reinforcement Learning Baseline for Model Reasoning](https://mlsanity.com/paper/2504.02546/) (2025)
- [Discovered Policy Optimisation](https://mlsanity.com/paper/2210.05639/) (2022)
- [REBEL: Reinforcement Learning via Regressing Relative Rewards](https://mlsanity.com/paper/2404.16767/) (2024)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [DeepVideo-R1: Video Reinforcement Fine-Tuning via Difficulty-aware Regressive GRPO](https://mlsanity.com/paper/2506.07464/) (2025)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [Mirror Learning: A Unifying Framework of Policy Optimisation](https://mlsanity.com/paper/2201.02373/) (2022)
- [A general class of surrogate functions for stable and efficient reinforcement learning](https://mlsanity.com/paper/2108.05828/) (2021)
- [Lexicographic Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2212.13769/) (2022)
- [A Reductions Approach to Risk-Sensitive Reinforcement Learning with Optimized Certainty Equivalents](https://mlsanity.com/paper/2403.06323/) (2024)
- [Don't Forget Your Reward Values: Language Model Alignment via Value-based Calibration](https://mlsanity.com/paper/2402.16030/) (2024)
- [Reevaluating Policy Gradient Methods for Imperfect-Information Games](https://mlsanity.com/paper/2502.08938/) (2025)
- [The Sufficiency of Off-Policyness and Soft Clipping: PPO is still Insufficient according to an Off-Policy Measure](https://mlsanity.com/paper/2205.10047/) (2022)
- [Heterogeneous-Agent Mirror Learning: A Continuum of Solutions to Cooperative MARL](https://mlsanity.com/paper/2208.01682/) (2022)
- [CPGD: Toward Stable Rule-based Reinforcement Learning for Language Models](https://mlsanity.com/paper/2505.12504/) (2025)
- [Generalization, Mayhems and Limits in Recurrent Proximal Policy Optimization](https://mlsanity.com/paper/2205.11104/) (2022)
- [LLMs Can Learn to Reason Via Off-Policy RL](https://mlsanity.com/paper/2602.19362/) (2026)
- [Uncertainty Estimation for Safety-critical Scene Segmentation via Fine-grained Reward Maximization](https://mlsanity.com/paper/2311.02719/) (2023)
- [Learning to Design and Construct Bridge without Blueprint](https://mlsanity.com/paper/2108.02439/) (2021)
- [RMBench: Benchmarking Deep Reinforcement Learning for Robotic Manipulator Control](https://mlsanity.com/paper/2210.11262/) (2022)
- [Theta-Resonance: A Single-Step Reinforcement Learning Method for Design Space Exploration](https://mlsanity.com/paper/2211.02052/) (2022)
- [Beyond the Boundaries of Proximal Policy Optimization](https://mlsanity.com/paper/2411.00666/) (2024)
- [Teacher-student curriculum learning for reinforcement learning](https://mlsanity.com/paper/2210.17368/) (2022)
- [Learning to Schedule Heuristics for the Simultaneous Stochastic Optimization of Mining Complexes](https://mlsanity.com/paper/2202.12866/) (2022)
- [A Statistical Guarantee for Representation Transfer in Multitask Imitation Learning](https://mlsanity.com/paper/2311.01589/) (2023)
- [Guaranteed Trust Region Optimization via Two-Phase KL Penalization](https://mlsanity.com/paper/2312.05405/) (2023)
- [Extremum-Seeking Action Selection for Accelerating Policy Optimization](https://mlsanity.com/paper/2404.01598/) (2024)
- [Context Filtering with Reward Modeling in Question Answering](https://mlsanity.com/paper/2412.11707/) (2024)
- [ULTHO: Ultra-Lightweight yet Efficient Hyperparameter Optimization in Deep Reinforcement Learning](https://mlsanity.com/paper/2503.06101/) (2025)
- [CORE: Constraint-Aware One-Step Reinforcement Learning for Simulation-Guided Neural Network Accelerator Design](https://mlsanity.com/paper/2506.03474/) (2025)

## Abstract (arXiv)

Proximal Policy Optimization (PPO) is a popular deep policy gradient algorithm. In standard implementations, PPO regularizes policy updates with clipped probability ratios, and parameterizes policies with either continuous Gaussian distributions or discrete Softmax distributions. These design choices are widely accepted, and motivated by empirical performance comparisons on MuJoCo and Atari benchmarks. We revisit these practices outside the regime of current benchmarks, and expose three failure modes of standard PPO. We explain why standard design choices are problematic in these cases, and show that alternative choices of surrogate objectives and policy parameterizations can prevent the failure modes. We hope that our work serves as a reminder that many algorithmic design choices in reinforcement learning are tied to specific simulation environments. We should not implicitly accept these choices as a standard part of a more general algorithm.
