# Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild

arXiv: https://arxiv.org/abs/2009.10013 · HTML: https://mlsanity.com/paper/2009.10013/

## Key facts

- Cited by 82 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Sep 2020.

## Built on by (most cited first, 30 of 82)

- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Boundary IoU: Improving Object-Centric Image Segmentation Evaluation](https://mlsanity.com/paper/2103.16562/) (2021)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes](https://mlsanity.com/paper/2104.07300/) (2021)
- [CameraHMR: Aligning People with Perspective](https://mlsanity.com/paper/2411.08128/) (2024)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation](https://mlsanity.com/paper/2109.02303/) (2021)
- [Implicit Neural Representations for Variable Length Human Motion Generation](https://mlsanity.com/paper/2203.13694/) (2022)
- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [Occluded Human Mesh Recovery](https://mlsanity.com/paper/2203.13349/) (2022)
- [Accurate 3D Body Shape Regression using Metric and Semantic Attributes](https://mlsanity.com/paper/2206.07036/) (2022)
- [Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild](https://mlsanity.com/paper/2110.00990/) (2021)
- [Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild](https://mlsanity.com/paper/2103.10978/) (2021)
- [Learned Vertex Descent: A New Direction for 3D Human Model Fitting](https://mlsanity.com/paper/2205.06254/) (2022)
- [SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos](https://mlsanity.com/paper/2311.10812/) (2023)
- [SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2501.09782/) (2025)
- [HSPACE: Synthetic Parametric Humans Animated in Complex Environments](https://mlsanity.com/paper/2112.12867/) (2021)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [KAMA: 3D Keypoint Aware Body Mesh Articulation](https://mlsanity.com/paper/2104.13502/) (2021)
- [EgoGen: An Egocentric Synthetic Data Generator](https://mlsanity.com/paper/2401.08739/) (2024)
- [BEDLAM2.0: Synthetic Humans and Cameras in Motion](https://mlsanity.com/paper/2511.14394/) (2025)
- [HuManiFlow: Ancestor-Conditioned Normalising Flows on SO(3) Manifolds for Human Pose and Shape Distribution Estimation](https://mlsanity.com/paper/2305.06968/) (2023)
- [Look Ma, no markers: holistic performance capture without the hassle](https://mlsanity.com/paper/2410.11520/) (2024)
- [PLIKS: A Pseudo-Linear Inverse Kinematic Solver for 3D Human Body Estimation](https://mlsanity.com/paper/2211.11734/) (2022)

## Abstract (arXiv)

This paper addresses the problem of monocular 3D human shape and pose estimation from an RGB image. Despite great progress in this field in terms of pose prediction accuracy, state-of-the-art methods often predict inaccurate body shapes. We suggest that this is primarily due to the scarcity of in-the-wild training data with diverse and accurate body shape labels. Thus, we propose STRAPS (Synthetic Training for Real Accurate Pose and Shape), a system that utilises proxy representations, such as silhouettes and 2D joints, as inputs to a shape and pose regression neural network, which is trained with synthetic training data (generated on-the-fly during training using the SMPL statistical body model) to overcome data scarcity. We bridge the gap between synthetic training inputs and noisy real inputs, which are predicted by keypoint detection and segmentation CNNs at test-time, by using data augmentation and corruption during training. In order to evaluate our approach, we curate and provide a challenging evaluation dataset for monocular human shape estimation, Sports Shape and Pose 3D (SSP-3D). It consists of RGB images of tightly-clothed sports-persons with a variety of body shapes and corresponding pseudo-ground-truth SMPL shape and pose parameters, obtained via multi-frame optimisation. We show that STRAPS outperforms other state-of-the-art methods on SSP-3D in terms of shape prediction accuracy, while remaining competitive with the state-of-the-art on pose-centric datasets and metrics.
