# Addressing reward bias in Adversarial Imitation Learning with neutral reward functions

arXiv: https://arxiv.org/abs/2009.09467 · HTML: https://mlsanity.com/paper/2009.09467/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 7 of its 16 references that are in the map.
- First posted on arXiv 20 Sep 2020.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 7 of 7)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Imitating Driver Behavior with Generative Adversarial Networks](https://mlsanity.com/paper/1701.06699/) (2017)

## Built on by (most cited first, 4 of 4)

- [Non-Adversarial Inverse Reinforcement Learning via Successor Feature Matching](https://mlsanity.com/paper/2411.07007/) (2024)
- [A Pragmatic Look at Deep Imitation Learning](https://mlsanity.com/paper/2108.01867/) (2021)
- [Reward function shape exploration in adversarial imitation learning: an empirical study](https://mlsanity.com/paper/2104.06687/) (2021)
- [Learning from Demonstrations via Capability-Aware Goal Sampling](https://mlsanity.com/paper/2601.08731/) (2026)

## Abstract (arXiv)

Generative Adversarial Imitation Learning suffers from the fundamental problem of reward bias stemming from the choice of reward functions used in the algorithm. Different types of biases also affect different types of environments - which are broadly divided into survival and task-based environments. We provide a theoretical sketch of why existing reward functions would fail in imitation learning scenarios in task based environments with multiple terminal states. We also propose a new reward function for GAIL which outperforms existing GAIL methods on task based environments with single and multiple terminal states and effectively overcomes both survival and termination bias.
