# Multiplayer Support for the Arcade Learning Environment

arXiv: https://arxiv.org/abs/2009.09341 · HTML: https://mlsanity.com/paper/2009.09341/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Sep 2020.

## Built on by (most cited first, 8 of 8)

- [Gymnasium: A Standard Interface for Reinforcement Learning Environments](https://mlsanity.com/paper/2407.17032/) (2024)
- [A Game-Theoretic Approach to Multi-Agent Trust Region Optimization](https://mlsanity.com/paper/2106.06828/) (2021)
- [Investigation of Independent Reinforcement Learning Algorithms in Multi-Agent Environments](https://mlsanity.com/paper/2111.01100/) (2021)
- [CALE: Continuous Arcade Learning Environment](https://mlsanity.com/paper/2410.23810/) (2024)
- [An Extended Benchmarking of Multi-Agent Reinforcement Learning Algorithms in Complex Fully Cooperative Tasks](https://mlsanity.com/paper/2502.04773/) (2025)
- [A coevolutionary approach to deep multi-agent reinforcement learning](https://mlsanity.com/paper/2104.05610/) (2021)
- [The Formalism-Implementation Gap in Reinforcement Learning Research](https://mlsanity.com/paper/2510.16175/) (2025)
- [Moving Out: Physically-grounded Human-AI Collaboration](https://mlsanity.com/paper/2507.18623/) (2025)

## Abstract (arXiv)

The Arcade Learning Environment ("ALE") is a widely used library in the reinforcement learning community that allows easy programmatic interfacing with Atari 2600 games, via the Stella emulator. We introduce a publicly available extension to the ALE that extends its support to multiplayer games and game modes. This interface is additionally integrated with PettingZoo to allow for a simple Gym-like interface in Python to interact with these games. We additionally introduce experimental baselines for all environments included.
