# TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI

arXiv: https://arxiv.org/abs/2009.08696 · HTML: https://mlsanity.com/paper/2009.08696/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Sep 2020.

## Built on by (most cited first, 1 of 1)

- [Developing a Successful Bomberman Agent](https://mlsanity.com/paper/2203.09608/) (2022)

## Abstract (arXiv)

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents. The game is based on the real-time battles of the popular TotalWar games series where players manage an army to defeat the opponent's one. In the proposed game, a turn consists of a set of orders to control the units. The number and specific orders that can be performed in a turn vary during the progression of the game. One interesting feature of the game is that if a particular unit does not receive an order in a turn, it will continue performing the action specified in a previous turn. The turn-wise branching factor becomes overwhelming for traditional algorithms and the partial observability of the game state makes the proposed game an interesting platform to test modern AI algorithms.
