# Using Graph Convolutional Networks and TD(λ) to play the game of Risk

arXiv: https://arxiv.org/abs/2009.06355 · HTML: https://mlsanity.com/paper/2009.06355/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Sep 2020.

## Built on by (most cited first, 2 of 2)

- [Spatial State-Action Features for General Games](https://mlsanity.com/paper/2201.06401/) (2022)
- [Evolutionary Tabletop Game Design: A Case Study in the Risk Game](https://mlsanity.com/paper/2310.20008/) (2023)

## Abstract (arXiv)

Risk is 6 player game with significant randomness and a large game-tree complexity which poses a challenge to creating an agent to play the game effectively. Previous AIs focus on creating high-level handcrafted features determine agent decision making. In this project, I create D.A.D, A Risk agent using temporal difference reinforcement learning to train a Deep Neural Network including a Graph Convolutional Network to evaluate player positions. This is used in a game-tree to select optimal moves. This allows minimal handcrafting of knowledge into the AI, assuring input features are as low-level as possible to allow the network to extract useful and sophisticated features itself, even with the network starting from a random initialisation. I also tackle the issue of non-determinism in Risk by introducing a new method of interpreting attack moves necessary for the search. The result is an AI which wins 35% of the time versus 5 of best inbuilt AIs in Lux Delux, a Risk variant.
