# Dynamic Future Net: Diversified Human Motion Generation

arXiv: https://arxiv.org/abs/2009.05109 · HTML: https://mlsanity.com/paper/2009.05109/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Aug 2020.

## Built on by (most cited first, 14 of 14)

- [MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels](https://mlsanity.com/paper/2212.05897/) (2022)
- [Real-time Controllable Motion Transition for Characters](https://mlsanity.com/paper/2205.02540/) (2022)
- [BASAR:Black-box Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2103.05266/) (2021)
- [Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack](https://mlsanity.com/paper/2103.05347/) (2021)
- [RSMT: Real-time Stylized Motion Transition for Characters](https://mlsanity.com/paper/2306.11970/) (2023)
- [Controllable Group Choreography using Contrastive Diffusion](https://mlsanity.com/paper/2310.18986/) (2023)
- [Motion Prediction via Joint Dependency Modeling in Phase Space](https://mlsanity.com/paper/2201.02365/) (2022)
- [TrajeVAE: Controllable Human Motion Generation from Trajectories](https://mlsanity.com/paper/2104.00351/) (2021)
- [Learning Human Motion Prediction via Stochastic Differential Equations](https://mlsanity.com/paper/2112.11124/) (2021)
- [Understanding the Vulnerability of Skeleton-based Human Activity Recognition via Black-box Attack](https://mlsanity.com/paper/2211.11312/) (2022)
- [Human Motion Prediction under Unexpected Perturbation](https://mlsanity.com/paper/2403.15891/) (2024)
- [Two-Person Interaction Augmentation with Skeleton Priors](https://mlsanity.com/paper/2404.05490/) (2024)
- [Decoupling Contact for Fine-Grained Motion Style Transfer](https://mlsanity.com/paper/2409.05387/) (2024)
- [Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation](https://mlsanity.com/paper/2503.08180/) (2025)

## Abstract (arXiv)

Human motion modelling is crucial in many areas such as computer graphics, vision and virtual reality. Acquiring high-quality skeletal motions is difficult due to the need for specialized equipment and laborious manual post-posting, which necessitates maximizing the use of existing data to synthesize new data. However, it is a challenge due to the intrinsic motion stochasticity of human motion dynamics, manifested in the short and long terms. In the short term, there is strong randomness within a couple frames, e.g. one frame followed by multiple possible frames leading to different motion styles; while in the long term, there are non-deterministic action transitions. In this paper, we present Dynamic Future Net, a new deep learning model where we explicitly focuses on the aforementioned motion stochasticity by constructing a generative model with non-trivial modelling capacity in temporal stochasticity. Given limited amounts of data, our model can generate a large number of high-quality motions with arbitrary duration, and visually-convincing variations in both space and time. We evaluate our model on a wide range of motions and compare it with the state-of-the-art methods. Both qualitative and quantitative results show the superiority of our method, for its robustness, versatility and high-quality.
