# Reinforcement Learning in Non-Stationary Discrete-Time Linear-Quadratic Mean-Field Games

arXiv: https://arxiv.org/abs/2009.04350 · HTML: https://mlsanity.com/paper/2009.04350/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Sep 2020.

## Built on by (most cited first, 10 of 10)

- [Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Path](https://mlsanity.com/paper/2208.11639/) (2022)
- [Learning Stationary Nash Equilibrium Policies in n-Player Stochastic Games with Independent Chains](https://mlsanity.com/paper/2201.12224/) (2022)
- [Regularization of the policy updates for stabilizing Mean Field Games](https://mlsanity.com/paper/2304.01547/) (2023)
- [Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation](https://mlsanity.com/paper/2408.08192/) (2024)
- [Mean Field LQG Social Optimization: A Reinforcement Learning Approach](https://mlsanity.com/paper/2410.15119/) (2024)
- [Learning in Herding Mean Field Games: Single-Loop Algorithm with Finite-Time Convergence Analysis](https://mlsanity.com/paper/2408.04780/) (2024)
- [Scalable regret for learning to control network-coupled subsystems with unknown dynamics](https://mlsanity.com/paper/2108.07970/) (2021)
- [Scalable and Independent Learning of Nash Equilibrium Policies in n-Player Stochastic Games with Unknown Independent Chains](https://mlsanity.com/paper/2312.01587/) (2023)
- [Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics](https://mlsanity.com/paper/2510.22158/) (2025)
- [Online Learning for Dynamic Vickrey-Clarke-Groves Mechanism in Unknown Environments](https://mlsanity.com/paper/2506.19038/) (2025)

## Abstract (arXiv)

In this paper, we study large population multi-agent reinforcement learning (RL) in the context of discrete-time linear-quadratic mean-field games (LQ-MFGs). Our setting differs from most existing work on RL for MFGs, in that we consider a non-stationary MFG over an infinite horizon. We propose an actor-critic algorithm to iteratively compute the mean-field equilibrium (MFE) of the LQ-MFG. There are two primary challenges: i) the non-stationarity of the MFG induces a linear-quadratic tracking problem, which requires solving a backwards-in-time (non-causal) equation that cannot be solved by standard (causal) RL algorithms; ii) Many RL algorithms assume that the states are sampled from the stationary distribution of a Markov chain (MC), that is, the chain is already mixed, an assumption that is not satisfied for real data sources. We first identify that the mean-field trajectory follows linear dynamics, allowing the problem to be reformulated as a linear quadratic Gaussian problem. Under this reformulation, we propose an actor-critic algorithm that allows samples to be drawn from an unmixed MC. Finite-sample convergence guarantees for the algorithm are then provided. To characterize the performance of our algorithm in multi-agent RL, we have developed an error bound with respect to the Nash equilibrium of the finite-population game.
