# Towards a Practical Virtual Office for Mobile Knowledge Workers

arXiv: https://arxiv.org/abs/2009.02947 · HTML: https://mlsanity.com/paper/2009.02947/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Sep 2020.

## Built on by (most cited first, 1 of 1)

- [EmBARDiment: an Embodied AI Agent for Productivity in XR](https://mlsanity.com/paper/2408.08158/) (2024)

## Abstract (arXiv)

As more people work from home or during travel, new opportunities and challenges arise around mobile office work. On one hand, people may work at flexible hours, independent of traffic limitations, but on the other hand, they may need to work at makeshift spaces, with less than optimal working conditions and decoupled from co-workers. Virtual Reality (VR) has the potential to change the way information workers work: it enables personal bespoke working environments even on the go and allows new collaboration approaches that can help mitigate the effects of physical distance. In this paper, we investigate opportunities and challenges for realizing a mobile VR offices environments and discuss implications from recent findings of mixing standard off-the-shelf equipment, such as tablets, laptops or desktops, with VR to enable effective, efficient, ergonomic, and rewarding mobile knowledge work. Further, we investigate the role of conceptual and physical spaces in a mobile VR office.
