# Animated Cassie: A Dynamic Relatable Robotic Character

arXiv: https://arxiv.org/abs/2009.02846 · HTML: https://mlsanity.com/paper/2009.02846/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Sep 2020.

## Built on by (most cited first, 12 of 12)

- [Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots](https://mlsanity.com/paper/2103.14295/) (2021)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [Adapting Rapid Motor Adaptation for Bipedal Robots](https://mlsanity.com/paper/2205.15299/) (2022)
- [Robust and Versatile Bipedal Jumping Control through Reinforcement Learning](https://mlsanity.com/paper/2302.09450/) (2023)
- [Creating a Dynamic Quadrupedal Robotic Goalkeeper with Reinforcement Learning](https://mlsanity.com/paper/2210.04435/) (2022)
- [Design and Control of a Bipedal Robotic Character](https://mlsanity.com/paper/2501.05204/) (2025)
- [OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion](https://mlsanity.com/paper/2112.06061/) (2021)
- [Teaching Robots to Span the Space of Functional Expressive Motion](https://mlsanity.com/paper/2203.02091/) (2022)
- [Autonomous Navigation of Underactuated Bipedal Robots in Height-Constrained Environments](https://mlsanity.com/paper/2109.05714/) (2021)
- [Bayesian Optimization Meets Hybrid Zero Dynamics: Safe Parameter Learning for Bipedal Locomotion Control](https://mlsanity.com/paper/2203.02570/) (2022)
- [Bridging Model-based Safety and Model-free Reinforcement Learning through System Identification of Low Dimensional Linear Models](https://mlsanity.com/paper/2205.05787/) (2022)
- [Bridging Speech, Emotion, and Motion: a VLM-based Multimodal Edge-deployable Framework for Humanoid Robots](https://mlsanity.com/paper/2602.07434/) (2026)

## Abstract (arXiv)

Creating robots with emotional personalities will transform the usability of robots in the real world. As previous emotive social robots are mostly based on statically stable robots whose mobility is limited, this paper develops an animation to real world pipeline that enables dynamic bipedal robots that can twist, wiggle, and walk to behave with emotions. First, an animation method is introduced to design emotive motions for the virtual robot character. Second, a dynamics optimizer is used to convert the animated motion to dynamically feasible motion. Third, real time standing and walking controllers and an automaton are developed to bring the virtual character to life. This framework is deployed on a bipedal robot Cassie and validated in experiments. To the best of our knowledge, this paper is one of the first to present an animatronic dynamic legged robot that is able to perform motions with desired emotional attributes. We term robots that use dynamic motions to convey emotions as Dynamic Relatable Robotic Characters.
