# Learning Nash Equilibria in Zero-Sum Stochastic Games via Entropy-Regularized Policy Approximation

arXiv: https://arxiv.org/abs/2009.00162 · HTML: https://mlsanity.com/paper/2009.00162/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Sep 2020.

## Built on by (most cited first, 4 of 4)

- [Finite-Sample Analysis of Off-Policy TD-Learning via Generalized Bellman Operators](https://mlsanity.com/paper/2106.12729/) (2021)
- [Survey of Recent Multi-Agent Reinforcement Learning Algorithms Utilizing Centralized Training](https://mlsanity.com/paper/2107.14316/) (2021)
- [Approximate Nash Equilibrium Learning for n-Player Markov Games in Dynamic Pricing](https://mlsanity.com/paper/2207.06492/) (2022)
- [Blind Inverse Game Theory: Jointly Decoding Rewards and Rationality in Entropy-Regularized Competitive Games](https://mlsanity.com/paper/2511.05640/) (2025)

## Abstract (arXiv)

We explore the use of policy approximations to reduce the computational cost of learning Nash equilibria in zero-sum stochastic games. We propose a new Q-learning type algorithm that uses a sequence of entropy-regularized soft policies to approximate the Nash policy during the Q-function updates. We prove that under certain conditions, by updating the regularized Q-function, the algorithm converges to a Nash equilibrium. We also demonstrate the proposed algorithm's ability to transfer previous training experiences, enabling the agents to adapt quickly to new environments. We provide a dynamic hyper-parameter scheduling scheme to further expedite convergence. Empirical results applied to a number of stochastic games verify that the proposed algorithm converges to the Nash equilibrium, while exhibiting a major speed-up over existing algorithms.
