# AllenAct: A Framework for Embodied AI Research

arXiv: https://arxiv.org/abs/2008.12760 · HTML: https://mlsanity.com/paper/2008.12760/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Aug 2020.

## Built on by (most cited first, 30 of 54)

- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [Simple but Effective: CLIP Embeddings for Embodied AI](https://mlsanity.com/paper/2111.09888/) (2021)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [SafeVLA: Towards Safety Alignment of Vision-Language-Action Model via Constrained Learning](https://mlsanity.com/paper/2503.03480/) (2025)
- [PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators](https://mlsanity.com/paper/2406.20083/) (2024)
- [RobustNav: Towards Benchmarking Robustness in Embodied Navigation](https://mlsanity.com/paper/2106.04531/) (2021)
- [FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-Tuning](https://mlsanity.com/paper/2409.16578/) (2024)
- [SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environments](https://mlsanity.com/paper/2309.04077/) (2023)
- [SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World](https://mlsanity.com/paper/2312.02976/) (2023)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [Core Challenges in Embodied Vision-Language Planning](https://mlsanity.com/paper/2106.13948/) (2021)
- [Pretrained Language Models as Visual Planners for Human Assistance](https://mlsanity.com/paper/2304.09179/) (2023)
- [Phone2Proc: Bringing Robust Robots Into Our Chaotic World](https://mlsanity.com/paper/2212.04819/) (2022)
- [Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences](https://mlsanity.com/paper/2312.09337/) (2023)
- [Last-Mile Embodied Visual Navigation](https://mlsanity.com/paper/2211.11746/) (2022)
- [Universal Visual Decomposer: Long-Horizon Manipulation Made Easy](https://mlsanity.com/paper/2310.08581/) (2023)
- [GridToPix: Training Embodied Agents with Minimal Supervision](https://mlsanity.com/paper/2105.00931/) (2021)
- [Large Batch Simulation for Deep Reinforcement Learning](https://mlsanity.com/paper/2103.07013/) (2021)
- [Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents](https://mlsanity.com/paper/2110.05769/) (2021)
- [Ask4Help: Learning to Leverage an Expert for Embodied Tasks](https://mlsanity.com/paper/2211.09960/) (2022)
- [Harmonic Mobile Manipulation](https://mlsanity.com/paper/2312.06639/) (2023)
- [Pushing it out of the Way: Interactive Visual Navigation](https://mlsanity.com/paper/2104.14040/) (2021)
- [The One RING: a Robotic Indoor Navigation Generalist](https://mlsanity.com/paper/2412.14401/) (2024)
- [Adaptive Coordination in Social Embodied Rearrangement](https://mlsanity.com/paper/2306.00087/) (2023)

## Abstract (arXiv)

The domain of Embodied AI, in which agents learn to complete tasks through interaction with their environment from egocentric observations, has experienced substantial growth with the advent of deep reinforcement learning and increased interest from the computer vision, NLP, and robotics communities. This growth has been facilitated by the creation of a large number of simulated environments (such as AI2-THOR, Habitat and CARLA), tasks (like point navigation, instruction following, and embodied question answering), and associated leaderboards. While this diversity has been beneficial and organic, it has also fragmented the community: a huge amount of effort is required to do something as simple as taking a model trained in one environment and testing it in another. This discourages good science. We introduce AllenAct, a modular and flexible learning framework designed with a focus on the unique requirements of Embodied AI research. AllenAct provides first-class support for a growing collection of embodied environments, tasks and algorithms, provides reproductions of state-of-the-art models and includes extensive documentation, tutorials, start-up code, and pre-trained models. We hope that our framework makes Embodied AI more accessible and encourages new researchers to join this exciting area. The framework can be accessed at: https://allenact.org/
