# All About Knowledge Graphs for Actions

arXiv: https://arxiv.org/abs/2008.12432 · HTML: https://mlsanity.com/paper/2008.12432/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Aug 2020.

## Built on by (most cited first, 16 of 16)

- [Expanding Language-Image Pretrained Models for General Video Recognition](https://mlsanity.com/paper/2208.02816/) (2022)
- [Fine-tuned CLIP Models are Efficient Video Learners](https://mlsanity.com/paper/2212.03640/) (2022)
- [Unidentified Video Objects: A Benchmark for Dense, Open-World Segmentation](https://mlsanity.com/paper/2104.04691/) (2021)
- [Vita-CLIP: Video and text adaptive CLIP via Multimodal Prompting](https://mlsanity.com/paper/2304.03307/) (2023)
- [Elaborative Rehearsal for Zero-shot Action Recognition](https://mlsanity.com/paper/2108.02833/) (2021)
- [Zero-shot and Few-shot Learning with Knowledge Graphs: A Comprehensive Survey](https://mlsanity.com/paper/2112.10006/) (2021)
- [Cross-modal Representation Learning for Zero-shot Action Recognition](https://mlsanity.com/paper/2205.01657/) (2022)
- [Video Action Recognition with Attentive Semantic Units](https://mlsanity.com/paper/2303.09756/) (2023)
- [Align before Adapt: Leveraging Entity-to-Region Alignments for Generalizable Video Action Recognition](https://mlsanity.com/paper/2311.15619/) (2023)
- [A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectives](https://mlsanity.com/paper/2403.03037/) (2024)
- [Generating Action-conditioned Prompts for Open-vocabulary Video Action Recognition](https://mlsanity.com/paper/2312.02226/) (2023)
- [ActionHub: A Large-scale Action Video Description Dataset for Zero-shot Action Recognition](https://mlsanity.com/paper/2401.11654/) (2024)
- [Tell me what you see: A zero-shot action recognition method based on natural language descriptions](https://mlsanity.com/paper/2112.09976/) (2021)
- [Hier-EgoPack: Hierarchical Egocentric Video Understanding with Diverse Task Perspectives](https://mlsanity.com/paper/2502.02487/) (2025)
- [Neuro Symbolic Knowledge Reasoning for Procedural Video Question Answering](https://mlsanity.com/paper/2503.14957/) (2025)
- [REST: REtrieve & Self-Train for generative action recognition](https://mlsanity.com/paper/2209.15000/) (2022)

## Abstract (arXiv)

Current action recognition systems require large amounts of training data for recognizing an action. Recent works have explored the paradigm of zero-shot and few-shot learning to learn classifiers for unseen categories or categories with few labels. Following similar paradigms in object recognition, these approaches utilize external sources of knowledge (eg. knowledge graphs from language domains). However, unlike objects, it is unclear what is the best knowledge representation for actions. In this paper, we intend to gain a better understanding of knowledge graphs (KGs) that can be utilized for zero-shot and few-shot action recognition. In particular, we study three different construction mechanisms for KGs: action embeddings, action-object embeddings, visual embeddings. We present extensive analysis of the impact of different KGs in different experimental setups. Finally, to enable a systematic study of zero-shot and few-shot approaches, we propose an improved evaluation paradigm based on UCF101, HMDB51, and Charades datasets for knowledge transfer from models trained on Kinetics.
