# Adversarial Training for Multi-Channel Sign Language Production

arXiv: https://arxiv.org/abs/2008.12405 · HTML: https://mlsanity.com/paper/2008.12405/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Aug 2020.

## Built on by (most cited first, 30 of 57)

- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [Continuous 3D Multi-Channel Sign Language Production via Progressive Transformers and Mixture Density Networks](https://mlsanity.com/paper/2103.06982/) (2021)
- [Mixed SIGNals: Sign Language Production via a Mixture of Motion Primitives](https://mlsanity.com/paper/2107.11317/) (2021)
- [Neural Sign Actors: A diffusion model for 3D sign language production from text](https://mlsanity.com/paper/2312.02702/) (2023)
- [G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model](https://mlsanity.com/paper/2208.09141/) (2022)
- [Content4All Open Research Sign Language Translation Datasets](https://mlsanity.com/paper/2105.02351/) (2021)
- [T2S-GPT: Dynamic Vector Quantization for Autoregressive Sign Language Production from Text](https://mlsanity.com/paper/2406.07119/) (2024)
- [SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark](https://mlsanity.com/paper/2310.20436/) (2023)
- [Sign Language Production: A Review](https://mlsanity.com/paper/2103.15910/) (2021)
- [SignDiff: Diffusion Model for American Sign Language Production](https://mlsanity.com/paper/2308.16082/) (2023)
- [Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator](https://mlsanity.com/paper/2411.17799/) (2024)
- [A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatars](https://mlsanity.com/paper/2401.04730/) (2024)
- [SignMusketeers: An Efficient Multi-Stream Approach for Sign Language Translation at Scale](https://mlsanity.com/paper/2406.06907/) (2024)
- [Machine Translation between Spoken Languages and Signed Languages Represented in SignWriting](https://mlsanity.com/paper/2210.05404/) (2022)
- [A Data-Driven Representation for Sign Language Production](https://mlsanity.com/paper/2404.11499/) (2024)
- [AnonySIGN: Novel Human Appearance Synthesis for Sign Language Video Anonymisation](https://mlsanity.com/paper/2107.10685/) (2021)
- [Sign-IDD: Iconicity Disentangled Diffusion for Sign Language Production](https://mlsanity.com/paper/2412.13609/) (2024)
- [Jointly Harnessing Prior Structures and Temporal Consistency for Sign Language Video Generation](https://mlsanity.com/paper/2207.03714/) (2022)
- [SignAvatar: Sign Language 3D Motion Reconstruction and Generation](https://mlsanity.com/paper/2405.07974/) (2024)
- [Sign Language Production with Latent Motion Transformer](https://mlsanity.com/paper/2312.12917/) (2023)
- [Skeletal Graph Self-Attention: Embedding a Skeleton Inductive Bias into Sign Language Production](https://mlsanity.com/paper/2112.05277/) (2021)
- [Modeling Intensification for Sign Language Generation: A Computational Approach](https://mlsanity.com/paper/2203.09679/) (2022)
- [Autoregressive Sign Language Production: A Gloss-Free Approach with Discrete Representations](https://mlsanity.com/paper/2309.12179/) (2023)
- [Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenization](https://mlsanity.com/paper/2506.15980/) (2025)
- [All You Need In Sign Language Production](https://mlsanity.com/paper/2201.01609/) (2022)
- [Sign Stitching: A Novel Approach to Sign Language Production](https://mlsanity.com/paper/2405.07663/) (2024)
- [iSign: A Benchmark for Indian Sign Language Processing](https://mlsanity.com/paper/2407.05404/) (2024)
- [Meaningful Pose-Based Sign Language Evaluation](https://mlsanity.com/paper/2510.07453/) (2025)
- [Towards Automatic Speech to Sign Language Generation](https://mlsanity.com/paper/2106.12790/) (2021)
- [A Spatio-Temporal Representation Learning as an Alternative to Traditional Glosses in Sign Language Translation and Production](https://mlsanity.com/paper/2407.02854/) (2024)

## Abstract (arXiv)

Sign Languages are rich multi-channel languages, requiring articulation of both manual (hands) and non-manual (face and body) features in a precise, intricate manner. Sign Language Production (SLP), the automatic translation from spoken to sign languages, must embody this full sign morphology to be truly understandable by the Deaf community. Previous work has mainly focused on manual feature production, with an under-articulated output caused by regression to the mean. In this paper, we propose an Adversarial Multi-Channel approach to SLP. We frame sign production as a minimax game between a transformer-based Generator and a conditional Discriminator. Our adversarial discriminator evaluates the realism of sign production conditioned on the source text, pushing the generator towards a realistic and articulate output. Additionally, we fully encapsulate sign articulators with the inclusion of non-manual features, producing facial features and mouthing patterns. We evaluate on the challenging RWTH-PHOENIX-Weather-2014T (PHOENIX14T) dataset, and report state-of-the art SLP back-translation performance for manual production. We set new benchmarks for the production of multi-channel sign to underpin future research into realistic SLP.
