# Interactive Annotation of 3D Object Geometry using 2D Scribbles

arXiv: https://arxiv.org/abs/2008.10719 · HTML: https://mlsanity.com/paper/2008.10719/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Aug 2020.

## Built on by (most cited first, 13 of 13)

- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Adaptive Shells for Efficient Neural Radiance Field Rendering](https://mlsanity.com/paper/2311.10091/) (2023)
- [AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation](https://mlsanity.com/paper/2306.00977/) (2023)
- [Interactive Object Segmentation in 3D Point Clouds](https://mlsanity.com/paper/2204.07183/) (2022)
- [Neural Interactive Keypoint Detection](https://mlsanity.com/paper/2308.10174/) (2023)
- [VideoClick: Video Object Segmentation with a Single Click](https://mlsanity.com/paper/2101.06545/) (2021)
- [Graph-Guided Deformation for Point Cloud Completion](https://mlsanity.com/paper/2112.01840/) (2021)
- [Temporal Point Cloud Completion with Pose Disturbance](https://mlsanity.com/paper/2202.03084/) (2022)
- [iDet3D: Towards Efficient Interactive Object Detection for LiDAR Point Clouds](https://mlsanity.com/paper/2312.15449/) (2023)
- [Scale Disparity of Instances in Interactive Point Cloud Segmentation](https://mlsanity.com/paper/2407.14009/) (2024)
- [Easy3D: A Simple Yet Effective Method for 3D Interactive Segmentation](https://mlsanity.com/paper/2504.11024/) (2025)
- [Probabilistic Interactive 3D Segmentation with Hierarchical Neural Processes](https://mlsanity.com/paper/2505.01726/) (2025)
- [PinPoint3D: Fine-Grained 3D Part Segmentation from a Few Clicks](https://mlsanity.com/paper/2509.25970/) (2025)

## Abstract (arXiv)

Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an interactive framework for annotating 3D object geometry from both point cloud data and RGB imagery. The key idea behind our approach is to exploit strong priors that humans have about the 3D world in order to interactively annotate complete 3D shapes. Our framework targets naive users without artistic or graphics expertise. We introduce two simple-to-use interaction modules. First, we make an automatic guess of the 3D shape and allow the user to provide feedback about large errors by drawing scribbles in desired 2D views. Next, we aim to correct minor errors, in which users drag and drop mesh vertices, assisted by a neural interactive module implemented as a Graph Convolutional Network. Experimentally, we show that only a few user interactions are needed to produce good quality 3D shapes on popular benchmarks such as ShapeNet, Pix3D and ScanNet. We implement our framework as a web service and conduct a user study, where we show that user annotated data using our method effectively facilitates real-world learning tasks. Web service: http://www.cs.toronto.edu/~shenti11/scribble3d.
