# Adversarial Imitation Learning via Random Search

arXiv: https://arxiv.org/abs/2008.09450 · HTML: https://mlsanity.com/paper/2008.09450/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 18 of its 32 references that are in the map.
- First posted on arXiv 21 Aug 2020.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving](https://mlsanity.com/paper/1505.00256/) (2015)
- [Reproducibility of Benchmarked Deep Reinforcement Learning Tasks for Continuous Control](https://mlsanity.com/paper/1708.04133/) (2017)
- [Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Cost](https://mlsanity.com/paper/1810.06045/) (2018)
- [Simple random search provides a competitive approach to reinforcement learning](https://mlsanity.com/paper/1803.07055/) (2018)
- [Towards Generalization and Simplicity in Continuous Control](https://mlsanity.com/paper/1703.02660/) (2017)
- [OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1709.06683/) (2017)
- [Generative Adversarial Self-Imitation Learning](https://mlsanity.com/paper/1812.00950/) (2018)

## Built on by (most cited first, 3 of 3)

- [Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games](https://mlsanity.com/paper/2105.10211/) (2021)
- [Adversarial Imitation Learning via Random Search in Lane Change Decision-Making](https://mlsanity.com/paper/2109.05197/) (2021)
- [Parallelized and Randomized Adversarial Imitation Learning for Safety-Critical Self-Driving Vehicles](https://mlsanity.com/paper/2112.14710/) (2021)

## Abstract (arXiv)

Developing agents that can perform challenging complex tasks is the goal of reinforcement learning. The model-free reinforcement learning has been considered as a feasible solution. However, the state of the art research has been to develop increasingly complicated techniques. This increasing complexity makes the reconstruction difficult. Furthermore, the problem of reward dependency is still exists. As a result, research on imitation learning, which learns policy from a demonstration of experts, has begun to attract attention. Imitation learning directly learns policy based on data on the behavior of the experts without the explicit reward signal provided by the environment. However, imitation learning tries to optimize policies based on deep reinforcement learning such as trust region policy optimization. As a result, deep reinforcement learning based imitation learning also poses a crisis of reproducibility. The issue of complex model-free model has received considerable critical attention. A derivative-free optimization based reinforcement learning and the simplification on policies obtain competitive performance on the dynamic complex tasks. The simplified policies and derivative free methods make algorithm be simple. The reconfiguration of research demo becomes easy. In this paper, we propose an imitation learning method that takes advantage of the derivative-free optimization with simple linear policies. The proposed method performs simple random search in the parameter space of policies and shows computational efficiency. Experiments in this paper show that the proposed model, without a direct reward signal from the environment, obtains competitive performance on the MuJoCo locomotion tasks.
