# Visibility-aware Multi-view Stereo Network

arXiv: https://arxiv.org/abs/2008.07928 · HTML: https://mlsanity.com/paper/2008.07928/

## Key facts

- Cited by 98 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Aug 2020.

## Built on by (most cited first, 30 of 98)

- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformers](https://mlsanity.com/paper/2111.14600/) (2021)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [Learning to Match Features with Seeded Graph Matching Network](https://mlsanity.com/paper/2108.08771/) (2021)
- [GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction](https://mlsanity.com/paper/2403.16964/) (2024)
- [Rethinking Depth Estimation for Multi-View Stereo: A Unified Representation](https://mlsanity.com/paper/2201.01501/) (2022)
- [Neural 3D Reconstruction in the Wild](https://mlsanity.com/paper/2205.12955/) (2022)
- [Learning Signed Distance Field for Multi-view Surface Reconstruction](https://mlsanity.com/paper/2108.09964/) (2021)
- [NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation](https://mlsanity.com/paper/2303.17147/) (2023)
- [Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors](https://mlsanity.com/paper/2503.17316/) (2025)
- [AA-RMVSNet: Adaptive Aggregation Recurrent Multi-view Stereo Network](https://mlsanity.com/paper/2108.03824/) (2021)
- [MuRF: Multi-Baseline Radiance Fields](https://mlsanity.com/paper/2312.04565/) (2023)
- [GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views](https://mlsanity.com/paper/2404.01810/) (2024)
- [VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction](https://mlsanity.com/paper/2212.08067/) (2022)
- [IterMVS: Iterative Probability Estimation for Efficient Multi-View Stereo](https://mlsanity.com/paper/2112.05126/) (2021)
- [MVSFormer: Multi-View Stereo by Learning Robust Image Features and Temperature-based Depth](https://mlsanity.com/paper/2208.02541/) (2022)
- [Critical Regularizations for Neural Surface Reconstruction in the Wild](https://mlsanity.com/paper/2206.03087/) (2022)
- [Multiview Stereo with Cascaded Epipolar RAFT](https://mlsanity.com/paper/2205.04502/) (2022)
- [MVSTER: Epipolar Transformer for Efficient Multi-View Stereo](https://mlsanity.com/paper/2204.07346/) (2022)
- [MVSFormer++: Revealing the Devil in Transformer's Details for Multi-View Stereo](https://mlsanity.com/paper/2401.11673/) (2024)
- [VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction](https://mlsanity.com/paper/2406.05774/) (2024)
- [A Benchmark and a Baseline for Robust Multi-view Depth Estimation](https://mlsanity.com/paper/2209.06681/) (2022)
- [Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives](https://mlsanity.com/paper/2307.05473/) (2023)
- [NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views](https://mlsanity.com/paper/2312.13977/) (2023)
- [Generalized Binary Search Network for Highly-Efficient Multi-View Stereo](https://mlsanity.com/paper/2112.02338/) (2021)
- [GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction](https://mlsanity.com/paper/2405.19671/) (2024)
- [FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency](https://mlsanity.com/paper/2501.04628/) (2025)

## Abstract (arXiv)

Learning-based multi-view stereo (MVS) methods have demonstrated promising results. However, very few existing networks explicitly take the pixel-wise visibility into consideration, resulting in erroneous cost aggregation from occluded pixels. In this paper, we explicitly infer and integrate the pixel-wise occlusion information in the MVS network via the matching uncertainty estimation. The pair-wise uncertainty map is jointly inferred with the pair-wise depth map, which is further used as weighting guidance during the multi-view cost volume fusion. As such, the adverse influence of occluded pixels is suppressed in the cost fusion. The proposed framework Vis-MVSNet significantly improves depth accuracies in the scenes with severe occlusion. Extensive experiments are performed on DTU, BlendedMVS, and Tanks and Temples datasets to justify the effectiveness of the proposed framework.
