# Provably Efficient Reward-Agnostic Navigation with Linear Value Iteration

arXiv: https://arxiv.org/abs/2008.07737 · HTML: https://mlsanity.com/paper/2008.07737/

## Key facts

- Cited by 56 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Aug 2020.

## Built on by (most cited first, 30 of 56)

- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learning](https://mlsanity.com/paper/2108.08812/) (2021)
- [The Role of Coverage in Online Reinforcement Learning](https://mlsanity.com/paper/2210.04157/) (2022)
- [Model-free Representation Learning and Exploration in Low-rank MDPs](https://mlsanity.com/paper/2102.07035/) (2021)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [Cautiously Optimistic Policy Optimization and Exploration with Linear Function Approximation](https://mlsanity.com/paper/2103.12923/) (2021)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [Near-optimal Representation Learning for Linear Bandits and Linear RL](https://mlsanity.com/paper/2102.04132/) (2021)
- [Leveraging Offline Data in Online Reinforcement Learning](https://mlsanity.com/paper/2211.04974/) (2022)
- [Instance-Dependent Near-Optimal Policy Identification in Linear MDPs via Online Experiment Design](https://mlsanity.com/paper/2207.02575/) (2022)
- [On the Theory of Reinforcement Learning with Once-per-Episode Feedback](https://mlsanity.com/paper/2105.14363/) (2021)
- [Sample-Efficient Reinforcement Learning with loglog(T) Switching Cost](https://mlsanity.com/paper/2202.06385/) (2022)
- [A General Framework for Sample-Efficient Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/2209.15634/) (2022)
- [A Simple Reward-free Approach to Constrained Reinforcement Learning](https://mlsanity.com/paper/2107.05216/) (2021)
- [Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2110.06394/) (2021)
- [Provable Benefit of Multitask Representation Learning in Reinforcement Learning](https://mlsanity.com/paper/2206.05900/) (2022)
- [On the Statistical Efficiency of Reward-Free Exploration in Non-Linear RL](https://mlsanity.com/paper/2206.10770/) (2022)
- [Provable Reward-Agnostic Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.18505/) (2023)
- [Towards Deployment-Efficient Reinforcement Learning: Lower Bound and Optimality](https://mlsanity.com/paper/2202.06450/) (2022)
- [Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL](https://mlsanity.com/paper/2410.20254/) (2024)
- [On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Game](https://mlsanity.com/paper/2110.09771/) (2021)
- [Reinforcement Learning in Linear MDPs: Constant Regret and Representation Selection](https://mlsanity.com/paper/2110.14798/) (2021)
- [Efficient Model-Free Exploration in Low-Rank MDPs](https://mlsanity.com/paper/2307.03997/) (2023)
- [Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model](https://mlsanity.com/paper/2208.10458/) (2022)
- [Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2304.07278/) (2023)
- [Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning](https://mlsanity.com/paper/2304.08944/) (2023)
- [Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver](https://mlsanity.com/paper/2110.03244/) (2021)
- [Improved Sample Complexity for Reward-free Reinforcement Learning under Low-rank MDPs](https://mlsanity.com/paper/2303.10859/) (2023)

## Abstract (arXiv)

There has been growing progress on theoretical analyses for provably efficient learning in MDPs with linear function approximation, but much of the existing work has made strong assumptions to enable exploration by conventional exploration frameworks. Typically these assumptions are stronger than what is needed to find good solutions in the batch setting. In this work, we show how under a more standard notion of low inherent Bellman error, typically employed in least-square value iteration-style algorithms, we can provide strong PAC guarantees on learning a near optimal value function provided that the linear space is sufficiently "explorable". We present a computationally tractable algorithm for the reward-free setting and show how it can be used to learn a near optimal policy for any (linear) reward function, which is revealed only once learning has completed. If this reward function is also estimated from the samples gathered during pure exploration, our results also provide same-order PAC guarantees on the performance of the resulting policy for this setting.
