# Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks

arXiv: https://arxiv.org/abs/2008.07404 · HTML: https://mlsanity.com/paper/2008.07404/

## Key facts

- Cited by 98 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Aug 2020.

## Built on by (most cited first, 30 of 98)

- [Video Transformers: A Survey](https://mlsanity.com/paper/2201.05991/) (2022)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [Long-Range Transformers for Dynamic Spatiotemporal Forecasting](https://mlsanity.com/paper/2109.12218/) (2021)
- [STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition](https://mlsanity.com/paper/2210.07503/) (2022)
- [Interaction Transformer for Human Reaction Generation](https://mlsanity.com/paper/2207.01685/) (2022)
- [Masked Motion Predictors are Strong 3D Action Representation Learners](https://mlsanity.com/paper/2308.07092/) (2023)
- [3Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition](https://mlsanity.com/paper/2303.14474/) (2023)
- [IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition](https://mlsanity.com/paper/2207.12100/) (2022)
- [Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations](https://mlsanity.com/paper/2211.13466/) (2022)
- [Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2305.12398/) (2023)
- [Action Transformer: A Self-Attention Model for Short-Time Pose-Based Human Action Recognition](https://mlsanity.com/paper/2107.00606/) (2021)
- [Hulk: A Universal Knowledge Translator for Human-Centric Tasks](https://mlsanity.com/paper/2312.01697/) (2023)
- [Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning](https://mlsanity.com/paper/2308.03975/) (2023)
- [Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2210.02693/) (2022)
- [Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach](https://mlsanity.com/paper/2305.04560/) (2023)
- [IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2110.13385/) (2021)
- [Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2201.02849/) (2022)
- [Graph Contrastive Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2301.10900/) (2023)
- [EAN: Event Adaptive Network for Enhanced Action Recognition](https://mlsanity.com/paper/2107.10771/) (2021)
- [USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature Decorrelation](https://mlsanity.com/paper/2412.09220/) (2024)
- [Holistic Representation Learning for Multitask Trajectory Anomaly Detection](https://mlsanity.com/paper/2311.01851/) (2023)
- [Frequency Guidance Matters: Skeletal Action Recognition by Frequency-Aware Mixed Transformer](https://mlsanity.com/paper/2407.12322/) (2024)
- [Past, Present, and Future of Sensor-Based Human Activity Recognition Using Wearables: A Surveying Tutorial on a Still Challenging Task](https://mlsanity.com/paper/2411.14452/) (2024)
- [PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognition](https://mlsanity.com/paper/2208.05775/) (2022)
- [Delving Deep into One-Shot Skeleton-based Action Recognition with Diverse Occlusions](https://mlsanity.com/paper/2202.11423/) (2022)
- [Skeleton-based Action Recognition via Temporal-Channel Aggregation](https://mlsanity.com/paper/2205.15936/) (2022)
- [Learning from the Best: Contrastive Representations Learning Across Sensor Locations for Wearable Activity Recognition](https://mlsanity.com/paper/2210.01459/) (2022)
- [Matrix Manifold Neural Networks++](https://mlsanity.com/paper/2405.19206/) (2024)
- [Heterogeneous Skeleton-Based Action Representation Learning](https://mlsanity.com/paper/2506.03481/) (2025)
- [Foundation Model for Skeleton-Based Human Action Understanding](https://mlsanity.com/paper/2508.12586/) (2025)

## Abstract (arXiv)

Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular, Spatial-Temporal Graph Convolutional Networks (ST-GCN) demonstrated to be effective in learning both spatial and temporal dependencies on non-Euclidean data such as skeleton graphs. Nevertheless, an effective encoding of the latent information underlying the 3D skeleton is still an open problem, especially when it comes to extracting effective information from joint motion patterns and their correlations. In this work, we propose a novel Spatial-Temporal Transformer network (ST-TR) which models dependencies between joints using the Transformer self-attention operator. In our ST-TR model, a Spatial Self-Attention module (SSA) is used to understand intra-frame interactions between different body parts, and a Temporal Self-Attention module (TSA) to model inter-frame correlations. The two are combined in a two-stream network, whose performance is evaluated on three large-scale datasets, NTU-RGB+D 60, NTU-RGB+D 120, and Kinetics Skeleton 400, consistently improving backbone results. Compared with methods that use the same input data, the proposed ST-TR achieves state-of-the-art performance on all datasets when using joints' coordinates as input, and results on-par with state-of-the-art when adding bones information.
