# GeoLayout: Geometry Driven Room Layout Estimation Based on Depth Maps of Planes

arXiv: https://arxiv.org/abs/2008.06286 · HTML: https://mlsanity.com/paper/2008.06286/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Aug 2020.

## Built on by (most cited first, 12 of 12)

- [P3Depth: Monocular Depth Estimation with a Piecewise Planarity Prior](https://mlsanity.com/paper/2204.02091/) (2022)
- [iDisc: Internal Discretization for Monocular Depth Estimation](https://mlsanity.com/paper/2304.06334/) (2023)
- [Monte Carlo Scene Search for 3D Scene Understanding](https://mlsanity.com/paper/2103.07969/) (2021)
- [From Semi-supervised to Omni-supervised Room Layout Estimation Using Point Clouds](https://mlsanity.com/paper/2301.13865/) (2023)
- [Plan2Scene: Converting Floorplans to 3D Scenes](https://mlsanity.com/paper/2106.05375/) (2021)
- [Vision-Language Embodiment for Monocular Depth Estimation](https://mlsanity.com/paper/2503.16535/) (2025)
- [Learning to Reconstruct 3D Non-Cuboid Room Layout from a Single RGB Image](https://mlsanity.com/paper/2104.07986/) (2021)
- [Estimating Generic 3D Room Structures from 2D Annotations](https://mlsanity.com/paper/2306.09077/) (2023)
- [MCTS with Refinement for Proposals Selection Games in Scene Understanding](https://mlsanity.com/paper/2207.03204/) (2022)
- [RoomStructNet: Learning to Rank Non-Cuboidal Room Layouts From Single View](https://mlsanity.com/paper/2110.00644/) (2021)
- [uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images](https://mlsanity.com/paper/2503.21562/) (2025)
- [Layout Anything: One Transformer for Universal Room Layout Estimation](https://mlsanity.com/paper/2512.02952/) (2025)

## Abstract (arXiv)

The task of room layout estimation is to locate the wall-floor, wall-ceiling, and wall-wall boundaries. Most recent methods solve this problem based on edge/keypoint detection or semantic segmentation. However, these approaches have shown limited attention on the geometry of the dominant planes and the intersection between them, which has significant impact on room layout. In this work, we propose to incorporate geometric reasoning to deep learning for layout estimation. Our approach learns to infer the depth maps of the dominant planes in the scene by predicting the pixel-level surface parameters, and the layout can be generated by the intersection of the depth maps. Moreover, we present a new dataset with pixel-level depth annotation of dominant planes. It is larger than the existing datasets and contains both cuboid and non-cuboid rooms. Experimental results show that our approach produces considerable performance gains on both 2D and 3D datasets.
