# Full-Body Awareness from Partial Observations

arXiv: https://arxiv.org/abs/2008.06046 · HTML: https://mlsanity.com/paper/2008.06046/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Aug 2020.

## Built on by (most cited first, 29 of 29)

- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [PixelSynth: Generating a 3D-Consistent Experience from a Single Image](https://mlsanity.com/paper/2108.05892/) (2021)
- [Visibility Aware Human-Object Interaction Tracking from Single RGB Camera](https://mlsanity.com/paper/2303.16479/) (2023)
- [SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistency](https://mlsanity.com/paper/2112.01001/) (2021)
- [RoHM: Robust Human Motion Reconstruction via Diffusion](https://mlsanity.com/paper/2401.08570/) (2024)
- [Body Meshes as Points](https://mlsanity.com/paper/2105.02467/) (2021)
- [Understanding 3D Object Articulation in Internet Videos](https://mlsanity.com/paper/2203.16531/) (2022)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2308.10123/) (2023)
- [Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Prior](https://mlsanity.com/paper/2207.05375/) (2022)
- [Learning Visibility for Robust Dense Human Body Estimation](https://mlsanity.com/paper/2208.10652/) (2022)
- [Rendering Humans from Object-Occluded Monocular Videos](https://mlsanity.com/paper/2308.04622/) (2023)
- [Domain Adaptive 3D Pose Augmentation for In-the-wild Human Mesh Recovery](https://mlsanity.com/paper/2206.10457/) (2022)
- [3D Reconstruction of Objects in Hands without Real World 3D Supervision](https://mlsanity.com/paper/2305.03036/) (2023)
- [The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimation](https://mlsanity.com/paper/2205.00508/) (2022)
- [GloPro: Globally-Consistent Uncertainty-Aware 3D Human Pose Estimation & Tracking in the Wild](https://mlsanity.com/paper/2309.10369/) (2023)
- [Improving the Robustness of 3D Human Pose Estimation: A Benchmark and Learning from Noisy Input](https://mlsanity.com/paper/2312.06797/) (2023)
- [Human Body Measurement Estimation with Adversarial Augmentation](https://mlsanity.com/paper/2210.05667/) (2022)
- [Di2Pose: Discrete Diffusion Model for Occluded 3D Human Pose Estimation](https://mlsanity.com/paper/2405.17016/) (2024)
- [Masked Modeling for Human Motion Recovery Under Occlusions](https://mlsanity.com/paper/2601.16079/) (2026)
- [Unified Simulation, Perception, and Generation of Human Behavior](https://mlsanity.com/paper/2204.13678/) (2022)
- [From Camera to World: A Plug-and-Play Module for Human Mesh Transformation](https://mlsanity.com/paper/2512.15212/) (2025)

## Abstract (arXiv)

There has been great progress in human 3D mesh recovery and great interest in learning about the world from consumer video data. Unfortunately current methods for 3D human mesh recovery work rather poorly on consumer video data, since on the Internet, unusual camera viewpoints and aggressive truncations are the norm rather than a rarity. We study this problem and make a number of contributions to address it: (i) we propose a simple but highly effective self-training framework that adapts human 3D mesh recovery systems to consumer videos and demonstrate its application to two recent systems; (ii) we introduce evaluation protocols and keypoint annotations for 13K frames across four consumer video datasets for studying this task, including evaluations on out-of-image keypoints; and (iii) we show that our method substantially improves PCK and human-subject judgments compared to baselines, both on test videos from the dataset it was trained on, as well as on three other datasets without further adaptation. Project website: https://crockwell.github.io/partial_humans
